Mark CMG
Creative Mountain Games
I think system is much closer to the language the participants in the conversation use to convey thoughts and ideas clearly and precisely than it is similar to the medium over which the sound of their voices is transmitted, really.
I wish it were always that integrated. That might be so, when miniatures are never on the table. Not that it cannot also be when they are but the situation often becomes something like my example in the last post when there is that addition.
Surely it would be the players, not the characters, who were roleplaying.
That should be read differently, one of the problems when a system is imposed between two communicators, in that "Assuming a character in the setting is roleplaying, I think we agree" is not meant to mean 'If we assume a character in the setting is doing the roleplaying, I think we agree' but rather 'To assume (to take the part of) a character in a setting is the act of roleplaying, I think we agree.'
Again, what are you suggesting "roleplaying" should be?
Can be as simple as the act of assuming the part of a character within a setting. But we are also discussing what makes a roleplaying game, so the act of roleplaying is what one does but must also be what a roleplaying game primarily encourages. One can certainly roleplay in times when one is not playing a roleplaying game. I could, for example, waddle a salt shaker across a table toward a young nephew and give voice to that shaker by saying in a high pitched tone, "I am Salty!" but that doesn't mean I am playing a roleplaying game nor adherring to a roleplaying game system. Your following example might be considered similar.
I have roleplayed in many situations. There are real time computer strategy games that I think are ripe for roleplaying. Two major ones would be Hearts of Iron and (especially) Crusader Kings II. In CK you are effectively playing a king (or duke or count) in medieval Europe. Your game interface is not first person and the general emphasis is very much on ruling, statecraft, war and combat - but when you find out that your newest wife is plotting to kill your eldest son so that her eldest son will ascend to your throne - look me in the eye and tell me you don't "feel the roleplay vibe"!.
Certainly a rich story for a game. I have recently played a multiplayer game where we all effectively played named knights, one of us the king, of a land being constantly invaded from two sides by different forces. Your individual game interface is a sheet of abilities and powers, as well as points you can take before you are killed. Although all of us were meant to be allies, one of us turned traitor and was secretly working against us in all of our endeavors, essentially lying to our faces, from the character's point of view, through the entire game. This was the boardgame, Shadows Over Camelot. It is not a roleplaying game but I could certainly feel a roleplaying vibe.
I have no idea what Necromunda is all about, sorry - is it some sort of skirmish game (from what you say here)?.
Yup. A GW minis skirmish game.
All that tells me is that they had low character investment (probably using pre-gens in a "living" game - there's irony! - if I'm guessing) and were using director stance. I strongly suspect that roleplaying was going on at both tables, in fact..
Suspect what you like but it would go against what I witnessed. As someone with a theatre degree and about 20 years of stage experience I can assure you that a director doesn't assume, or take the part of, a character and does not actually roleplay. Someone taking a Director Stance would not actually be roleplaying during the time when that stance is taken.
As to which I would class as a "roleplaying game" - I think that comes down to design aims. It's funny - back in the early days of D&D, roleplaying games were the "new fangled thing" abhorred by grognard tabletop wargamers a bit like 4e is the current bête noir of 3e afficionadoes, and a wargaming crew came up with a very neat little game called "En Garde". For a long time they swore blind that it absolutely wasn't a roleplaying game, nosiree. Of course, it was, as any sensible roleplayer could see....
I was a tabletop wargamer before D&D was ever released and play wargames, boardgames, and roleplaying games regularly to this day. As a sensible roleplaying gamer and wargamer, and one who has done it for 40 years, I tend to have a fairly good sense of which tread close to the line of the other, and which seem to cross. I can certainly observe a game in actual play or read a rule system and make such a call.
What "roleplaying aspects" are you talking about, here? I mean there's the immersive stuff and the deep character exploration/authoring stuff, but frankly those are pretty niche fringes of roleplaying even as I cover it. They are fun and engaging, and all, but they are so tricky and demanding to get right that I can only really take them as an occasional indulgence. They are like truffles or foie gras - lovely, but you really wouldn't want too much of them. Sometimes I'll even take a light salad just for something different!.
Play any roleplaying game that isn't also a combat game (or that has very few combat rules at all) and you will easily find roleplaying aspects in abundance. Do you ever play such games? Are they made up of only "immersive stuff and the deep character exploration/authoring stuff?"
I think that depends on how narrowly you define your term "roleplaying". I see folks playing FPS computer games roelplaying. I see wargamers roleplaying. If they put themselves in the position of looking at the (imaginary) world from the perspective of the character or team that they are playing and make decisions based on that perspective, then as far as I'm concerned they are roleplaying.
As I have said in the past, I can shout "Charge!" whenever I move a Knight on a Chess board but that act of seeming to roleplay doesn't make Chess a roleplaying game. That's a simple statement that I think shows where we differ in opinion.

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