howandwhy99
Adventurer
Good
It's very fast. 2 dice can be rolled & read almost as quickly as 1.
It simplifies the "Modifier Game" to +1/-1. Rolls are either advantageous, disadvantageous, or a wash.
It's elegant. It adds a whole lot of complexity - the curvilinear results relationship - with little complication.
It's broadly applicable. It works for any single die roll not only 1d20+mod rolls.
Bad
Dice pools weren't liked 30 years ago as the complexity was felt to be in the wrong place. Knowing the odds became difficult and often unintuitive. Knowing the odds prior to a roll would now be very difficult without a matrix in front of the player demonstrating the relationship.
The "Modifier Game" is short-circuited from gaining every possible advantage to looking for any one advantage each time.
The change in odds is very significant making this something of an all or nothing benefit or hindrance.
It's very fast. 2 dice can be rolled & read almost as quickly as 1.
It simplifies the "Modifier Game" to +1/-1. Rolls are either advantageous, disadvantageous, or a wash.
It's elegant. It adds a whole lot of complexity - the curvilinear results relationship - with little complication.
It's broadly applicable. It works for any single die roll not only 1d20+mod rolls.
Bad
Dice pools weren't liked 30 years ago as the complexity was felt to be in the wrong place. Knowing the odds became difficult and often unintuitive. Knowing the odds prior to a roll would now be very difficult without a matrix in front of the player demonstrating the relationship.
The "Modifier Game" is short-circuited from gaining every possible advantage to looking for any one advantage each time.
The change in odds is very significant making this something of an all or nothing benefit or hindrance.