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It can be difficult to be objective on this matter for a very simple reason - our information on management decisions is fragmentary, at best. We don't see the decisions, we see the results of the decisions, and then infer the decisions from them. Needless to say, that's an error prone process, and tends to play up the role of "big ticket" results, and downplay the far more numerous workaday decisions that get things out the door.
Yeah, I noticed a lot of discussion became focused on the business side of things, which I agree us laymen don't have much info on. Posts like the one from [MENTION=8461]Alzrius[/MENTION] about Rick Patell's blog are informative, so are Ryan Dancey's; they provide us with insight, even though we'll ultimately never know the big picture.
My OP wasn't about whether D&D has been a financial success, rather it was about decisions that were perceived negatively. Maybe not cold hard facts, maybe, but *mostly* facts.
For example, if I say:
The GSL was not well received by third party publishers, in part because of what was dubbed the poison pill clause, which prevented publishers from releasing products under both OGL and GSL. Later, after third party publishers objected, the poison pill clause was removed from the GSL.
That's a fact that most of us can agree on, even though we have no way of numerically appraising it.
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