WotC Ex D&D Beyond Staffers Criticize Relationship With WotC

Ex D&D Beyond Product Manager Andrew Searls and co-founder Adam Bradford have both publicly denounced a detetoriation in the platform's relationship with Wizards of the Coast. Searles, who left DDB in December tweeted publicly, seemingly in support of the OGC community, following the recent Open Gaming License news, that "IMHO, D&D is successul because of the entire community not just...

Ex D&D Beyond Product Manager Andrew Searls and co-founder Adam Bradford have both publicly denounced a detetoriation in the platform's relationship with Wizards of the Coast.

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Searles, who left DDB in December tweeted publicly, seemingly in support of the OGC community, following the recent Open Gaming License news, that "IMHO, D&D is successul because of the entire community not just because of those that legally own it."


Speaking of his departure, he said "December 16th of 2022 was my last day at Wizards of the Coast and working on D&D Beyond. This was a change for the better. It is hard to describe the feeling of working your dream job and being crushed by it at the same time. But, it is bittersweet. I will miss the people I have worked with day-in and day-out. Despite what it may seem like at times there are really good people at Wizard of the Coast that are working on D&D and D&D Beyond that love the game and the community. For my next adventure, all I can say now is that I’m more excited than I’ve ever been and I’ve wanted to work with these folks for a LONG time. One thing I know for certain, for the rest of my career, I will use technology to make ALL tabletop roleplaying games easier to play. I love this industry and I love these games."

He later went on to comment on WotC itself -- "Quick story. When DDB was first acquired by WotC, I had a conversation with someone on the WotC side. They told me that DDB was only successful because of the D&D logo and not the work we had put into it for 5 years. It’s a culture of arrogance."

He also revealed that many of WotC's staff are against the current OGL situation. In reponse to a tweet which suggested that, Searles responded "I know must of them and I can tell you everything in this statement is true."

D&D Beyond co-founder Adam Bradford, who now works for the Demiplane online tools suite, responded "This was starkly evident well before the acquisition. In the early days of the partnership, things went about as well as you could imagine, and something truly special was created as a result of that. Some top level leadership changes later, and it all took an abrupt nosedive."


D&D Beyond was launched in 2017, and was acquired by WotC in 2022 for $146M. Bradford left DDB in February 2021, along with various other staff including lead writer James Haeck, Community Manager Lauren Urban, and Creative Manager and co-founder Todd Kenrick (who now works for WotC).

 

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Dreamscape

Crafter of fine role-playing games
That's all most of those things ever were meant to be, by the companies anyway. Maybe not the creators, but the companies? yes, 100%.

That's how things get made, because they return value to the makers.
Well, more often things are made by creators, then bought by corporations to make money for their shareholders. None of the good stuff is ever made by the corporations.
 



overgeeked

B/X Known World
Well, more often things are made by creators, then bought by corporations to make money for their shareholders. None of the good stuff is ever made by the corporations.
Exactly. Something cool and interesting is bought up by a soulless corporation to turn a profit. So they take the cool thing, homogenize it, make it as bland as possible, then sell it to as many people as possible. For some reason people pretend that being popular is utterly disconnected from appealing to the lowest common denominator.
 

Zaukrie

New Publisher
Well, more often things are made by creators, then bought by corporations to make money for their shareholders. None of the good stuff is ever made by the corporations.
by nothing good, you mean only games? Because that computer or phone you are typing on seems like it might be good.

Also, nearly every small game company is a company......
 


ThorinTeague

Creative/Father/Professor
The original 3e PHB came with a CD-ROM with character generator software on it, and a promise for updates later.

It was never updated.
Oh, it was always the same with official (A)D&D software: dungeon Master's assistant in the 1980s, Core Rules in the 1990s, and the Cd rom you mentioned. Only the fan made software was ever supported worth a damn, and if it got too popular TSR would slap em with a C&D.
 


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