IMO it feels like Dex has become even more of an uber stat compared to the others. It can give you ac, init, melee, and ranged attacks not to mention influence many exploration based skills.
Compared to Str and Con it currently seems too heavily dominant in the combat pillar. Also I would say it is quite competitive in the Exploration pillar while being a bit weak in the Interaction pillar (except for pick pocketing/planting goods).
For my game I might want to see something like another stat be able to influence init also maybe Wis or Int. Also I am not sold on it as a damage additive for melee or ranged attacks, I can see to hit but I might balance that with Str keeping the damage mod role exclusively. That might make non casters too MAD though.
Thoughts/Ideas?
Compared to Str and Con it currently seems too heavily dominant in the combat pillar. Also I would say it is quite competitive in the Exploration pillar while being a bit weak in the Interaction pillar (except for pick pocketing/planting goods).
For my game I might want to see something like another stat be able to influence init also maybe Wis or Int. Also I am not sold on it as a damage additive for melee or ranged attacks, I can see to hit but I might balance that with Str keeping the damage mod role exclusively. That might make non casters too MAD though.
Thoughts/Ideas?