Redbadge
Explorer
The game designers should evaluate the feed back from the play testers and make their decision based on that. They should not base their decisions on discussions on a forum.
I have already said why I don't like it as written and given some options that I think makes it more playable so it is not like it should just disappear. I have never said that.
While I think using sidebars can be great for somethings like how to balance a wizard if you take at wills out or different ways to generate characters I also don't think they should go crazy with it.
If this feat makes it into the game as written and I like the game enough to play it then I will do what I have always done which is houserule it to be more to what I think it should be.
There is a difference between not liking something and thinking something is broken. Since we are play testing I think we should honestly tell the designers why we think something is broken and we should not be told that we are wrong for speaking up.
It has always been the default of DnD that if you don't like something you change it with a houserule. Way back in 1E I played with DMs who were house ruling that you didn't have to roll 3D6 in order. I played with DMs who ruled that a house cat could not kill a wizard that those scratches were temporary damage and non lethal.
As I keep saying we are in the early stages of play testing this is the time to speak up on things you find broken.
Very good points, and I'm pleased that you addressed my questions.

Personally, I didn't find the autodamage/damage on a miss broken when it was present in 4e. Certainly it does change the assumptions about combat, etc., which many people may not care for (and I recognize the feel and preferences they've expressed about this). However, my players find Reaper and Magic Missile fun and exciting, and it speeds up the pace of combat enough that we would be pleased if something similar was present in 5e.