Yeah, but do 3 automatic points of damage every round really help... that much more to widdle down a dragon? We look at 30 hit points in 10 rounds.
The reaper feat seems to be a minion killer (1-5 hp), this seems to be its intent. Against stronger enemies with medium hp (10-50) it helps to widdle them down a bit in the long run. Against very strong enemies with A LOT of hp it doesn't seem to matter much at all in the long run?
-YRUSirius
		
		
	 
well I look at it this way. in a 6 round fight, where the rogue hits half the time for 5d6+10 damage, the wizard throws 5d6 save for half, and you throw 2d6+7 or 4 and get 2 attacks per round hit a little more often then 1/2..
rd1 save vs the wizard (8), rogue hits (25), fighter hits both times (27)
rd2 no save (15), rogue miss (0), fighter 1 hit 1 miss (18)
rd3 no save (22), Rogue miss (0), Fighter 2 miss (8)
rd4 Save vs wiz (11), rogue hits (39), fighter 1 hit 1 crit (32)
rd5 Save vs wiz (7), rogue hits (22), fighter 1 hit, 1 miss (20)
rd6 no save (17), rouge miss, Fighter 1 hit, 1 miss (21)
wizard did 80
ROgue did 86
Fighter did 126 with the feat, or 106 with out.
if the dragon has 190 hitpoints it did alot in 6 rounds (about 20hp) if it didn't it doesn;r help till round 7, inless someone else kills it inbeteew it having 5hp and you going...