Obryn
Hero
I suggested that one, too.Reaper: You gain advantage on attack rolls against creatures with 5 or less hit points.

-O
I suggested that one, too.Reaper: You gain advantage on attack rolls against creatures with 5 or less hit points.
Here's a question for the playtesters. Is the automatic damage mechanic fun?
TBH it doesn't sound fun, but I can't knock it till I've tried it.
I am getting to the point were I wonder if every feat and every skill needs to be modular..and every race and every class, and every wepon and every spell... becuse everything sets someone offErm... How is that? I think you have it backwards. All it takes to take something out is a pencil drawing a single line. Especially if the game's as modular as it seems.
Because the guy with the magic and the guy with the axe should both be awesome? "Just a guy swinging an axe" is basically the #1 thing I want to avoid. Try "guy swinging an axe who's incredibly good at it." Fighters shouldn't get the short end of the stick just because MAGIC.
-O
Yeah, but do 3 automatic points of damage every round really help... that much more to widdle down a dragon? We look at 30 hit points in 10 rounds.It in no way helps me widdle down the dragon, and by the time it matters who cares...
dd.stevenson said:Here's a question for the playtesters. Is the automatic damage mechanic fun?
TBH it doesn't sound fun, but I can't knock it till I've tried it.
I suggested that one, too.It would have to scale with level, though, IMO - keeping it at 5hp would make it quickly useless just like the current feat.
-O
Yeah, but do 3 automatic points of damage every round really help... that much more to widdle down a dragon? We look at 30 hit points in 10 rounds.
The reaper feat seems to be a minion killer (1-5 hp), this seems to be its intent. Against stronger enemies with medium hp (10-50) it helps to widdle them down a bit in the long run. Against very strong enemies with A LOT of hp it doesn't seem to matter much at all in the long run?
-YRUSirius
I was comparing the effects of 'my' reaper feat to the effects of the reaper feat as written.Here is the thing though, 10 rounds imo is already entirely too long. Sure in the long run its more hp but how does that make any difference? If the thing is still standing after 10 rounds the fighter deserves to kill it with auto damade for standing up to it so long.
I don't like it at all...it wrecks my willful suspension of disbelief. In my brain, a miss means a failure to deal damage. If a creature takes damage (of any kind, for any reason, however it is defined), it somehow got hit. Therefore, the attack was not a miss. Therefore, my disbelief shatters.
Maybe I'm "doing it wrong." But that's how I'm always going to do it.
Yeah, but do 3 automatic points of damage every round really help... that much more to widdle down a dragon? We look at 30 hit points in 10 rounds.
The reaper feat seems to be a minion killer (1-5 hp), this seems to be its intent. Against stronger enemies with medium hp (10-50) it helps to widdle them down a bit in the long run. Against very strong enemies with A LOT of hp it doesn't seem to matter much at all in the long run?
-YRUSirius
Erm... How is that? I think you have it backwards. All it takes to take something out is a pencil drawing a single line. Especially if the game's as modular as it seems...