I agree with CleverNickName.
What a level 1 fighter has over a level 1 cleric with the same stats and equipment are a few more hit points and +2 to his damage rolls. That's it. It might change at higher levels, but I haven't played that far.
I don't think that's enough to distinguish the fighter class straight off the bat. They mentioned that the fighter might be able to take two themes, which would help a lot, but I want something that defines the fighter a bit more. Some core mechanic aside from a bonus to damage. Maybe those are fighter surges, which I haven't played with, but those are on a very limited basis, so I don't think they'll cut it.
What a level 1 fighter has over a level 1 cleric with the same stats and equipment are a few more hit points and +2 to his damage rolls. That's it. It might change at higher levels, but I haven't played that far.
I don't think that's enough to distinguish the fighter class straight off the bat. They mentioned that the fighter might be able to take two themes, which would help a lot, but I want something that defines the fighter a bit more. Some core mechanic aside from a bonus to damage. Maybe those are fighter surges, which I haven't played with, but those are on a very limited basis, so I don't think they'll cut it.