Man in the Funny Hat
Hero
The existing mechanic for this has always been, and always should be (and hopefully will be) the DM's descriptions and warnings. It really sounds to me like what you're asking is to make what is now a "behind-the-DM-screen" gauge which compares the opponents the DM wants to use against the PC's into a Players tool - to take part of the control of what level of threat the PC's knowingly face out of the hands of the DM and give it to the players. The only reason I can really see for that is that the DM is unable or unwilling to provide that information in an appropriate manner to the players without needing to break the Fourth Wall to do it.Thoughts? Am I missing existing mechanics for this? Are there unseen problems with this that I'm not noticing?
If the DM's guide gives appropriate advice to the DM along these lines then a purely mechanical tool for use by players should be unnecessary.
Edit: I guess for me it goes DIRECTLY to how much of the roleplaying elements you really want to strip out of D&D to turn it into a purely mechanical, tactical skirmish-oriented game. Players are not just directly GIVEN this information because we WANT them to pay attention to the DM's descriptions and warnings of what may or may not be out of their league. Occasionally we may even LIE to them about it for any number of reasons. D&D does not need a player MMORPG "mouseover" ability to gauge the threat of enemies with a color code.
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