Dandu
First Post
It doesn't have quite the same impact,I agree that limiting bonuses seems in poor judgement for the mundane classes, although I'd be open to considering altering mental faculties to reduce bonuses for Int, Wis, and Cha.
It doesn't have quite the same impact,I agree that limiting bonuses seems in poor judgement for the mundane classes, although I'd be open to considering altering mental faculties to reduce bonuses for Int, Wis, and Cha.
"Given the power of spellcasting and such, I'd say any more limits on strength and such would be a very bad nerf to the whole thing. Mundanes are already shafted when it comes to high level play, and you want to screw them even more? "
A couple of points to talk about here.
Limiting buffs would actually help limit spell casters too (you might have missed my later post where I toy with this idea, but the basics of it is that no two bonuses can stack and so the highest gets priority instead). It needs a lot of thought as I'm unsure at this point what other affects to the core game might result from tryign this.
The second point is the myth that seems to have always been around that fighters are not so good at high level. It's time to bust that myth. A fighter with 4 or 5 attacks per round and a +3 strength bonus, armed with a great sword +5, is a wonder to behold. The mage runs out of spells but the fighter pumps out MASSES of damage every single round and never gets tired, never run outs of his multiple attacks and has some pretty good saving throws too. And I'm being fairly conservative in my example with the numbers.
It would certainly be an interesting thought exercise to nerf stat scaling and buff stacking, but the real problem of 3.X is casters, not the stats themselves. Like I said, mundanes need those stats and buffs to even remotely keep up with well-played casters. Take away those buffs and the casters are laughing even harder at the smoldering pile of a fighter because he simply can't do much against even nerfed caster defenses.
Limiting stat scaling is one way to exert some control over spellcasters relative to their opponents' defenses. Take away the wizard's buffed Intelligence and save everyone else's saving throws from being outpaced. The fighter's iron will bonus to his will save gets a lot more mileage when the wizard's intelligence bonus caps at +6 (or so).
"Fighters are good, too!"
A quick counterpoint here:
"A DM might cry foul if a fighter made a 100 point attack against a dragon that he had to spend several feats to get, but a caster can essentially kill one with just one 3rd level spell called Shivering Touch and have no repercussions because of caster power. Which one should be nerfed?"
Shivering touch affects dexterity. In my 3.5 Rules Compendium it states that a creature with 0 dexterity cannot move, it doesn't actually kill anything. It's also a touch spell; it's extremely risky putting a 5th level wizard toe to toe with a dragon. It is also a spell for a specific campaign and not intended for use outside of it, whereas the Fighter we were discussing works in every campaign. That's not to say that mages are not very powerful; they always have been, but that somehow the fighter is a poor choice at high levels is the myth I'm busting. I've been playing D&D for a very long time, incidentally, and there's something I've noticed... the mages run out of spells, given enough encounters... but the fighter is as effective every single round of every single battle. He's Mr Endurance.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.