Croesus
Adventurer
3.x's problem was two-fold: 1) as you point out, there were no thresholds for stats based on race, so theoretically you could end up with human characters stronger than a (big) dinosaur, and 2) the bonuses were way, way too good at +1 per 2 points above 10.
Having racial maximums would address the first problem. Completely changing the math (and therefore the entire system) would be required for issue two. Easier to simply use a different system, or just live with the significant stat bonuses.
Having racial maximums would address the first problem. Completely changing the math (and therefore the entire system) would be required for issue two. Easier to simply use a different system, or just live with the significant stat bonuses.
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