I need to start here, Cuz I'm confused on how the caps work..
Trade offs don't make sense for this character in my opinion.
I'm not trying to get over the cap ever... as you see I listed 3 + 6 + 3 as capped at 9 because I knew I couldn't go over 9...
How do I do this such that for instance she's not a total wimp in human form, but then when she goes into stone form she's obviously so much stronger but doesn't go over the caps.
I'm not trying to cheat here, I'm guessing my understanding of the word cap is different. to me 3+6+3 = 9 (really 15 but you can't go over 9) makes perfect sense to me.
Hi, I also took a look at your sheet to help:
[sblock=normal sheet]
Parry:¹ +8 (+3 base, +5 FGT)
Will:¹ +4 (+3 base +1 AWE)
I don't see changing your form changes your fighting skill... mimicking a martial artist?
Close Combat (Unarmed)¹ +4 (4 base, +0 STR)
The skill is based on FGT, not STR
Advantages: 6 pts. Defensive Roll 3, Improved Initiative 1, Improvised Weapon 5, Jack of all Trades,
Should be 10 pts.
[/sblock]
[sblock=Solid]
Powers:
Enhanced Stamina +9 (18pts)
Enhanced Strength +9 (18pts)
Immunity 10 (10pts) life support
Protection +6 (12pts) (Impervious, Noticeable)
why, your max without defensive roll is by taking 2 ranks. You could take more ranks in impervious for the toughness bonus you gain from Stamina)
Offense: 0 pts
Initiative: +4 (+4 Improved Init)
Melee: +5(+5 Fgt), damage +9 (+9 Str)
Unarmed: +9(+5 Fgt, +13 Close Combat), damage +9 (+9 Str)
Improvised Weapon +9 (+5 Fgt, +13 Close Combat), damage +9 (+9 Str, +4 Improvised Weapon)
where is the "+13 Close Combat" bonus from?
Defense: 15 pts
where did you spent these points?
Dodge: +3 (+3 base)
Parry: +8 (+3 base, +5 FGT)
Fortitude: +9 (+3 base, +9 STR)
(should be STA)
Toughness: +9 (+3 Defensive Roll, +9 STA, +6 Protection (Impervious))
Will: +4 (+3 base +1 AWE)
[/sblock]
[sblock=Liquid]
Powers:
Affliction (Suffocate) 9 (27 pts) (Fort: 1st Impaired-Coughing; 2nd stunned; 3rd incapacitated) Progressive
Currently this works the way that you touch someone want and he starts to suffocate. I (personally) don't see this as a capability of being made of liquid. Drowning one with your body would be grab-based.
Concealment 4 (4 pts) (All Visual) , (-1) Limited to Underwater
Elongation 2 (2pts)
Enhanced Advantages: Defensive Roll 6 (6pts)
??? Why not take protection? Can the toughness bonus from the water form really be canceled by surprise??
Immunity 10 (10pts) life support
Insubstantial 1 (5pts)
Swimming 3 (3pts)
Offense: 0 pts
Initiative: +4 (+4 Improved Init)
Melee: +5(+5 Fgt), damage +0(+0 Str)
Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)
Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)
Suffocate +9
the ranks are only relevant for the resistance check, but you have to hit the target's parry DC first. You have currently +5 for this (your Fighting ability)
Defense: 15 pts
where did you spent these points?
Dodge: +3 (+3 base)
Parry: +8 (+3 base, +5 FGT)
Fortitude: +3 (+3 base)
Toughness: +9 (+9 Defensive Roll)
Will: +4 (+3 base +1 AWE)
[/sblock]
[sblock=Particulate]
Powers:
“Sand Cloud”
Damage 9 (21 pts) (+1 Area: Shapeable, +4 Accurate(2pts), Alternate Effect (1pts) )
No need for accurate. You also took shapeable to dodge the cost of the selective extra 
‣ “Sand Blast”
Damage 9 (20pts) (+1 Area: Burst, +4 Accurate(2pts)
no need to accurate and the burst is centered on you. I would suggest the cone area instead. Or make it ranged and keep accurate.
Elongation 2 (2 pts)
Enhanced Advantages: Defensive Roll 6
see liquid above, Instant Up (7pts)
Flight 2 (3pts) (-1 Flat Quirk: Affected by Wind)
aren't we all
Immunity 10 (10pts) life support
Insubstantial 1 (5pts)
Movement (Slithering) (2pts)
this would also be nice for liquid above
Offense: 0 pts
Initiative: +4 (+4 Improved Init)
Melee: +5(+5 Fgt), damage +0(+0 Str)
Unarmed: +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)
Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)
“Sand Cloud” +9
You should list this as Dodge DC 19, damage +9
“Sand Blast” +9
You should list this as Dodge DC 19, damage +9
Defense: 15 pts
where did you spent these points?
Dodge: +3 (+3 base)
Parry: +8 (+3 base, +5 FGT)
Fortitude: +3 (+3 base)
Toughness: +9 (+9 Defensive Roll)
Will: +4 (+3 base +1 AWE)
[/sblock]
[sblock=Rubber]
Powers:
Elongation 4 (4pts)
Enhanced Advantages: Defensive Roll 6
see liquid above, Fast Grab (7pts)
Enhanded Agility 5 (10 pts)
Enhanced Dexterity 5 (10 pts)
Immunity 10 (10pts) life support
Leaping 4 (4pts)
Movement (Safe Fall) (2pts)
Offense: 0 pts
Initiative:¹ +5 (+4 Improved Init, +5 AGL)
should be +9
Melee:¹ +5(+5 Fgt), damage +0(+0 Str)
Unarmed:¹ +9(+5 Fgt, 4 Close Combat), damage +0(+0 Str)
Improvised Weapon +9 (+5 Fgt, 4 Close Combat), damage +4 (+0 Str, +4 Improvised Weapon)
Defense: 15 pts
where did you spent these points?
Dodge: +8 (+3 base, +5 AGL)
Parry: +8 (+3 base, +5 FGT)
Fortitude: +3 (+3 base)
Toughness: +9 (+9 Defensive Roll)
Will: +4 (+3 base +1 AWE)
[/sblock]
Hope I could help
