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[LPF] Toad in the Hole

Maui's and Taniwha's attacks seriously damage the giant toad, which snaps again at the jungle cat, missing by inches.

"No! You no huuuuuurt Rex! Lasher will shoooow you!" The boggard takes a deep breath and lets loose a loud, furious, and horrifying croak. Meanwhile, the basement continues to flood, and the elven magus finds herself in deeper water than she expected.


Lasher_150.jpg


[sblock=GM]Toad: Bite misses Taniwha
Boggard: 5 ft step to C7, Terrifying Croak

All PCs including Taniwha need to make a DC 13 or be shaken (-2 attack/skill check/saving throw).

The toad can potentially be tripped, although given it's four-footed and large, the CMD is pretty high. In the interest of moving things along, I rolled the Trip check for Taniwha this round and failed.

As of the previous post, Vincenzo had his rapier in hand, which limits him to a one-handed drag unless he sheathes or drops the weapon. Also, moving a crate is a full-round action, which means he has to start from G7+ 5 foot step. The closest I can come to your intention is a 5 foot pull straight back (Take 10 + 2 Str = 12) unless he drops the rapier as a free action, which means he can move the crate 10 feet. Let me know if you'd like a change.

Fae'shiel is now swimming. She requires a DC 10 Swim check to move 5' as a move action, or 15' as a full round action.

DC 7 strength check to drag a crate two-handed. DC 12 strength check to drag them one-handed. +5 feet for every 5 that you beat the DC by, and you can Take 10. Moving the crates is a full-round action that provokes an AoO. The southernmost one is 4-5 rounds from getting wet and contains silk fabrics which probably will be damaged if they come in contact with the water. The others are more like 9-10 rounds from getting wet.

The water coming from the crack is filling the basement fairly quickly. The stone looks like it weighs probably 100 lbs, and given the water pressure coming from the hole, getting the plug in is going to have a fairly high DC. Higher than 15 for sure.
[/sblock][sblock=Combat]Giant toad: 18 damage, near death, AC 12
Boggard: 8 damage, moderately injured, AC 14, scorpion whip in hand

Fae'shiel: 18/18, DC 13 Will or Shaken, Swimming
Marcus: 20/22, DC 13 Will or Shaken
Vincenzo: 22/22, DC 13 Will or Shaken
Maui: 12/21, DC 13 Will or Shaken
Taniwha: 20/23, Good luck (+2 attack/save/skill checks), DC 13 Will or Shaken
[/sblock][sblock=Map, Round 2]
Basement_2.png
[/sblock]
 

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OOC: ok how's this instead: . . . . .

move to sheath rapier, move to position to push crate at G,7 to the northeast.
 

Taniwha flattens his ears at the terrible croak and Maui grimaces. Maui croaks back in pain. "Ahh, te noise stay in te ears!" Meanwhile Taniwha continues his relentless attack of the giant toad unperturbed. Seeing that his companion has taken care of the toad Maui moves back towards the boggard and hacks at it with his blade, still shaken.

[sblock=OOC] Maui is shaken. Taniwha is unaffected

A natural 1 is a miss even if it hits, right?

Does 7 dmg finish off the giant toad? Maui's actions will follow accordingly

Edit: Move to C6 and attack with scimitar with flanking[/sblock]
 
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GM: The toad is down. A nat 1 on attacks and saves is always a failure. It is not necessarily a failure for skill checks.

Vincenzo can move around the crate and sheathe his weapon, if he wants. That will put him at E7 and the crate at F7, and he can push northeast this turn if he wants.
 

condition: staggered

GM: The toad is down. A nat 1 on attacks and saves is always a failure. It is not necessarily a failure for skill checks.

Vincenzo can move around the crate and sheathe his weapon, if he wants. That will put him at E7 and the crate at F7, and he can push northeast this turn if he wants.

OOC: i tried to add a will save on my last post, but en world was acting wonky
 
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Marcus is belted by the croak, it shakes him for a moment, but he shrugs off the effect and turns, aiming his arrow at the boggard.

That's quite enough out of you!

*twang!* The Ranger's instincts prove true as his arrow springs forth, sliding neatly into the upper chest of the boggard. His arm moves over his shoulder to retrieve another arrow.

Maui! Try to move the boxes to the stairs!

He doesn't look at the Druid as he shouts his advice, his gaze instead on the boggard, arrow ready in case he needs to loose another.
 
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his heah spinning and ears ringing, Vincenzo shakes his head to clear the cob webs

what marcus says is:
That's quite enough out of you!
Maui! Try to move the boxes to the stairs!

What vincenzo hears is :
nya nuff nyu.....nou nymoo nyoz nyu airrr

*shake shake shake - rattle rattle rattle *

"WHA?! HUH?! NYOU TALGING DO ME?"
 


[sblock=OOC]Oh, bugger. I hadn't noticed that it provided cover. Marcus will take a 5' step to G3, if necessary to get a clear shot, he'll clamber onto the rubble in F3. One of those two should get him a clear shot, i would think. Let me know if otherwise.[/sblock]
 

Fae'shiel attempts to tread the water as best she can with her feet while at the same time taking a swing with her sword and casting a spell at the boggard. Unfortunately Maui & Taniwha are also caught up in the spell's area of effect assuming she is able to even get the spell off without drowning.

OOC: EDIT: Actually wait, it says I need a DC 10 Swim Check to move 5' as a move action or 15' as a full round action. If Fae'shiel doesn't move does that mean she doesn't need to take the swim check? If so then ignore the swim check as she will be staying put in order to attack and cast at the boggart.


[sblock=Color Spray]Assuming Fae'shiel is successful on her Concentration Check, then she will be hitting the Boggart, Taniwha, and Maui with the effects of Color Spray. This means that they each need to succeed on a Will Saving Throw with a DC of 14 or be affected as per their hit dice.

2 HD or less: the individual is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round.
3 or 4 HD: the individual is blinded & stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD the individual is stunned for 1 round.

edit: my apologies jbear, hitting you with the spell was unavoidable if I also wanted to do damage (unfortunate that I rolled a nat 1 on attack).[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 
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