Stormonu
NeoGrognard
Mike's comment in the latest L&L (on monster design) has me a bit perturbed.
If 5E is supposed to be equally balanced on three pillars, can we get away from th majority of XP being earned from killing stuff? I'd much rather see the XP budget to be split for quest/accpomplishments, traps, puzzles and other activities, with combat XP taking up at most a third of the XP pie.
The adventure design guidelines give an XP budget for an entire day, a range of XP values for easy, average, and tough fights, and a suggested maximum XP value for a single monster. In other words, you have a daily budget you can spend, guidelines for how much of that budget to spend on a given fight, and a limit of how much XP you can spend on a single monster. As with everything that focuses on the DM, this is all advice to use as you see fit.
If 5E is supposed to be equally balanced on three pillars, can we get away from th majority of XP being earned from killing stuff? I'd much rather see the XP budget to be split for quest/accpomplishments, traps, puzzles and other activities, with combat XP taking up at most a third of the XP pie.