Jack99
Adventurer
Reflecting on the article and comments, I wonder whether this is functioning on a per-round basis on whether there will be a per-encounter element too. There are three ways I think this mechanic could work:
- You gain your dice each round to spend before the end of the round or they are lost.
- You gain a pool of dice at the start of the encounter to spend during that encounter.
- You gain a pool of dice at the start of the encounter, and some more dice every round that accumulate.
The first could lead to spamming. The second could lead to boredom towards the end of combat. The third, in my opinion, would work best, allowing for frequent usage or saving up for a big kickass stunt.
It nr 1
(Edit: I should probably clarify that it's the only thing that makes sense to me)
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