Keep in mind, who sais there needs to be an increase every level?
4d8 is better than 5d6 as far as damage (but not tokens) is concerned. Likewise 5d8 compared to 6d6.14th (which might be 4d8), 16th (which might be 5d6), 18th (say, 5d8), and 20th (which might be 6d6).
- Would you have to spend a die for special manuevers like Trip, Bull Rush, Disarm and the like? I don't really like this, but if spending the die let you perform the maneuver and still deal regular weapon damage as well (and other classes would just do the maneuver but no damage), that might be a better option.
Keep in mind, who sais there needs to be an increase every level?
Wouldn't that be "When an enemy misses you in melee, ..."?Riposte: When an ally misses you in melee, use one CS die to immediately counterattack.
Your name is oldtimer and you are opposed to inter-party fights like in the good ol' days?Wouldn't that be "When an enemy misses you in melee, ..."?
Level 1 : 1d4 2.5
Level 2 : 1d6 3.5
Level 3 : 1d8 4.5
Level 4 : 2d4 5
Level 5 : 2d6 7
Level 6 : 2d8 9
Level 7 : 3d6 10.5
Level 8 : 3d8 13.5
Level 9 : 4d6 14
Level 10: 4d8 18

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.