• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A difficult question

In regards to what a given person wants out of 5E, is it more important that 5E delivers the D&D you want or that it delivers everyone else playing the D&D you want?

**EDIT**

To go further, if 5E appeals to you, is it ok if it doesn't appeal to others and a(not necessarily the current) schism in the community continues? How much are you willing to sacrifice, or are you willing to sacrifice at all, getting what you want for the sake of the game appealing to most everybody?
 
Last edited:

log in or register to remove this ad

I think that it should provide a robust and consistent rules-set that allows me to create the D&D I want and that my players want to play.
 

I want 5e to provide the tools necessary for the majority of players (including DMs) to play a game that is mostly exactly what they want out of D&D directly from the books. And have the tools and advice needed to make it even more of their own. But I expect only a minority of the optional content to apply to me
 

DEFCON 1

Legend
Supporter
I want a 5E that works just enough that even those players who choose not to play it (because they prefer their current edition of choice) don't feel the need to come onto ENWorld constantly complaining about how it isn't what they wanted. ;)

If the game is just good enough that 99% of the players can look at it and go "you know what, it's a really strong version of D&D and ordinarily I might've played it... but I've got my current game right where I want it, so I'm sticking with that for the time being. But it's not so horrible that it makes me want to spend hours arguing about how much it sucks."

Oh, to dream!
 


Crazy Jerome

First Post
I agree with @DEFCON 1 (The Man from La Mancha) and @Neonchameleon , though can't XP either right now.

Beyond that, I specifically want a good game with options that work to produce different playstyles. The game I want out of D&D isn't always the same game. So to be able to get multiple games I want out of a single version would be really nice. There's no point in having a modular system for D&D unless it delivers multiple playstyles. (Unlike, say, GURPS, which delivers a single playstyle across vastly different genres.) (You ask what I want, and that's it. If you ask what I expect, it would be less ambitious.)

Delivering a game so that everyone else plays the game anyone else wants is an impossible dream--much more so than what DEFCON 1 wants. Even delivering the illusion that everyone was playing the same game was only possible with smoke and mirrors and no internet. ;)
 

Yora

Legend
If everyone likes it but me, the game does not matter to me.

When the game appeals to me and two or three other people I play with, I don't care if we're the only ones who like it.
 

Serendipity

Explorer
I have versions of D&D I'm happy with - if the next edition isn't to my liking, I'll probably not be investing my time or money on it.
OTOH, if it's a good game that have those qualities that make me want to play it, then I'm there, full stop.
 

Iosue

Legend
I don't see the options as mutually exclusive. Naturally, I want a game that I like to play, that I want to play. But I also want many, many others to enjoy that game, to get what they want from it. Because the better the game does as a whole, the more support the game gets, and the more I can get from it. Also, because I game with different groups with different styles, the better that game can satisfy all of those groups, the happier I am.
 

am181d

Adventurer
If everyone likes it but me, the game does not matter to me.

When the game appeals to me and two or three other people I play with, I don't care if we're the only ones who like it.

I suppose this makes sense if you only want/need the core books to play. If you want a game that's supported year-in and year-out, you need more than 3 people enjoying/playing/supporting the game.

Honestly, I already have role-playing games that I can play. If D&DN was wildly successful but not thing, I'd be OK with that.

The bad situation, as far as I'm concerned, is if D&D collapses and brings down the entire tabletop gaming industry with it.
 

Voidrunner's Codex

Remove ads

Top