El Mahdi
Muad'Dib of the Anauroch
Well, as someone who chose this option, I wouldn't say it is mean spirited at all. After all, it's just a rehash of the first option just from the other direction. If the game works smoothly when you play by your style, then obviously that game has been written with your play style in mind.
I've spent years playing D&D when D&D wasn't really written with my playstyle in mind, so, I have some experience with changing D&D quite a lot in order to conform with what I want out of it. Of course, sometimes I just caved in and played the way the rules were pushing me and I had a good time then too. OTOH, 4e is fairly expressly written for a different play style than 3e, and it suits my game better.
Given the rather large amount of games out there, why wouldn't you play a game that was written with your playstyle in mind? Isn't that the whole point of things like the OSR and the Indie games movements?
That wasn't the only option I was talking about when I said that. There were two, and the one I found mean-spirited was: The game mechanically discourages play styles I dislike.
People have actually picked that one, and I feel that's simply being mean and selfish. However, I do consider the other selfish also. Just because one hasn't had the game they prefer before, doesn't mean one is suddenly owed the game they prefer this time around...at least not in the base system. I think the base system should only be as simple a game as possible, and as a result, be disigned for and support all playstyles equally (equally barebones for everybody). Nobody should be favored over anybody else...even you.
If one wants to play 5E in a manner suited for the style they prefer, I believe everybody should have to use optional modules to best do so.
IMO, wanting to not need to use optional modules for oneself, but expecting the game to be designed in a manner that everybody else does, is selfish. And that's the unspoken part of those options.
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