And to me that's simply ducking the question. The quick answer is "There was no garbage can outside the door. There has never been a garbage can. And we leave binbags outside for the binmen because that is what the tenancy agreement says to do. Now you may think we
ought to have a garbage can. But at present we do not. So shall I put one on the shopping list?" (Of course that wouldn't be a diplomatic way of replying).
I'll bite. Firstly, the wizard has to have that high wisdom.
I thought the Triton was summoned through Summon Nature's Ally - and therefore summoned by a Druid. That is why I gave the summoner Wis 18. If summoned through summon monster Wis 18 would indicate summoned by a cleric. A wizard would have 18 - and both therefore be a genius and the sort of person who could come up with such ideas.
Then the intelligence and monster lore to know that Tritons can summon Thoqquas.
Professional skill. Downright common knowledge IMO.
Even so, the wizard may assume that the summoning aura interferes with other summoning magic.
You mean the wizard wouldn't know how a fundamental form of magic works despite being (a) a genius and (b) having his life depend on such tools. And no wizard in the hisory of wizarddom had (a) tried to find out and (b) communicated the results of such a very basic experiment to other wizards? Despite this being the class that recruits geniusses. You're seriously straining my suspension of disbelief here - making almost all wizards incurious, unknowledgeable about their very are of expertise, and generally the very opposite of what I think of when I think "wizard".
Not that it matters because the rule says summoned monsters cannot summon.
The 3.5 spell description says summoned monsters cannot summon. And says it for a very good reason. I've checked the
3.0 SRD and it appears to be missing those two lines in the Summon Monster spell.
One could arrive at the same conclusion according to the social contract and putting less emphasis on the metagame priorities.
You talk about "The Social Contract" as if it was either included in the PHB or handed down from Mount Sinai. It was neither. And from what I can tell, Gygaxian D&D would have laughed at the very concept of holding back just because it would be overpowered. The so-called social contract is different in different places and part of the reason our pretend elfgames have rules is so we can reach a mutually acceptable social contract with a minimum of fuss. The rules of the game are part of the social contract - what you seem to be proposing is that we telepathically draft a second social contract that says that "you not only stick to the rules agreed when you sat down to play the game and any that come up in play, but you should be able to intuit a further set of rules that are written down nowhere".
I think what some of us object to is that we don't think DMs are or should be referees.
Neither do we. That's why we want a balanced set of rules - so we can stop handling the annoying nonsense of filling in the gaps where there should be rules and balancing systems that should be balanced, and instead get on with the job of DM - managing the world, the NPCs, and the challenges.
We don't need the game to tell us how to run our game, we need the game to LET us run our game. When balance is enforced over our being able to run what we want then it becomes a problem.
Where are the restrictions on a DM in a balanced game? The DM can do whatever the hell he likes.
It is also a problem when balance, not fun or creativity or anything else, is the primary driving purpose.
Good. Because I thought the primary driving purpose behind 4e was the Tyrrany of Fun. Being serious, balance is not and has never been the primary driving force although it might be possible to argue that it is the Bed of Procrustes for 4e (not an argument I think is correct but one that might be arguable).
Good but it isn't the same for all of us. Balance itself also has very little to do with this. If any system is well designed it can reduce prep time and allow you to use it for fun stuff like creating NPCs and plots. 4e isn't unique here. In that regard, I think it is "best" only by virtue of being newest. Balance has very little to do with prep time. Balance by itself has very little to do with fun either. You need a lot of other aspects to do that.
Balance actually has quite a bit to do with prep time and fun. Balance is information - and will tell you at a glance whether something is too easy, too hard, or almost right. This is only one aspect of prep time and of fun - but is definitely one of them.