FireLance
Legend
It appears that the feat formerly known as Reaper is now a combat maneuver called Glancing Blow that requires the fighter to expend expertise dice and to have missed on a roll of 10+.
This might go some way to address the concerns that some players had on automatic damage.
However, I don't think the mathematics will work out. It looks like this ability will hardly ever come into play because the fighter will hit most opponents on a roll of 10+ anyway.
As an example, the sample dwarf fighter has an attack bonus of +6 (+3 from class, +3 from Strength of 16), and most of the enemies in the bestiary have ACs of 16 or less. While he's a Guardian instead of a Slayer, if he was a Slayer, I can find only one creature (Dark Priest, AC 17) that he would miss on a 10 (exactly), and only from levels 1 to 3, because he gains an additional point of attack bonus at level 4. A human fighter Slayer, who could start with a Strength of 18, would never use this ability unless he was suffering some kind of attack roll penalty.
It might be better to have it trigger when the fighter misses by 4 or less, or for simplicity, on an attack roll of 5+.
This might go some way to address the concerns that some players had on automatic damage.
However, I don't think the mathematics will work out. It looks like this ability will hardly ever come into play because the fighter will hit most opponents on a roll of 10+ anyway.
As an example, the sample dwarf fighter has an attack bonus of +6 (+3 from class, +3 from Strength of 16), and most of the enemies in the bestiary have ACs of 16 or less. While he's a Guardian instead of a Slayer, if he was a Slayer, I can find only one creature (Dark Priest, AC 17) that he would miss on a 10 (exactly), and only from levels 1 to 3, because he gains an additional point of attack bonus at level 4. A human fighter Slayer, who could start with a Strength of 18, would never use this ability unless he was suffering some kind of attack roll penalty.
It might be better to have it trigger when the fighter misses by 4 or less, or for simplicity, on an attack roll of 5+.