TrippyHippy
Hero
Well, I'm OK with it - it seems that Themes/Classes were getting confusing, and was causing some people some consternation.
I just hope we don't have a proliferation of over specialised Classes, though. In my view, honestly, about 12-13 core Classes is the most the game needs (possibly with Prestige Classes to build on it, maybe). They all need to be archetypes, not elaborate rule mechanism packages.
With the Specialities, I hope they add a lot more along with plenty of Background packages. Variety is important to make these aspects work, and hopefully they'll be better themed as they are developed.
"Magic-User" isn't a theme, speciality or ...anything really, beyond being a throwback to an older term. Call it something else - like "Battle Caster" or something, because the current term is literally meaningless - what Wizard isn't a 'Magic User'?
I just hope we don't have a proliferation of over specialised Classes, though. In my view, honestly, about 12-13 core Classes is the most the game needs (possibly with Prestige Classes to build on it, maybe). They all need to be archetypes, not elaborate rule mechanism packages.
With the Specialities, I hope they add a lot more along with plenty of Background packages. Variety is important to make these aspects work, and hopefully they'll be better themed as they are developed.
"Magic-User" isn't a theme, speciality or ...anything really, beyond being a throwback to an older term. Call it something else - like "Battle Caster" or something, because the current term is literally meaningless - what Wizard isn't a 'Magic User'?