KesselZero
First Post
Has anybody else noticed that based on the recommended XP per encounter, encounters per day, and XP to level, the party should be levelling up every single day? For example, the DM's Guidelines suggest that a party can handle two Tough combat encounters per adventuring day. At level 1, a Tough encounter is 325 XP per PC. That means that each PC will get 325 XP from the encounter. Two of those equals 650 XP. XP needed to hit level 2 is... 650! This math roughly follows through for different levels and combinations of encounter difficulty. So is an "adventuring day" meant to cover an entire adventure, taking up three or four game sessions? Because I really don't think I can decompress two combats, however tough, into more than one session.
My best guess is that they've artificially lowered the XP needed to level to make sure they get feedback through level 5 for the playtest. But levelling every session just seems silly.
Thoughts?
My best guess is that they've artificially lowered the XP needed to level to make sure they get feedback through level 5 for the playtest. But levelling every session just seems silly.
Thoughts?