MoonSong
Rules-lawyering drama queen but not a munchkin
I guess it all comes to how you see multiclassing, multiclassing as dabbling, multiclassing as a turning point or mullticlassing as broadening
AD&D Multiclass
-Dabbling is impossible
-Pretty much the posterchild for Broadening
-Not good at all as a turning point
Dualclass
-You can "dabble" by starting on a class ans quickly changing classes
-Difficult for broadening of your abiliites, but there is a sweet spot
-Excellent as a turning point, but there is no looking back
3.X
-You can dabble at any point unless your primary class had a restriction
-Easy to broadden your abilities, but they get too diluted at times, specially for spellcasters
-Good as a turning point, but you can also look back.
4e Feat multiclassing
- Very good for dabbling.
- Not too good for broadenning your abilities, but some good feat chains allow you the equivalent of extra encounters and dailies.
- Extremely taxing as a turning point, it would consume five feats on average and your paragon path, not to mention carefull planning and is a long process. Even then your starting class keeps advancing regardless of your wishes and you never get to be a full member of the new class and you can only do it once
4e Hybrid
- Not good for simple dabbling, however humans could emulate it
- Not as much as gainning breadth, but you get some flexibility
- Since it is done at character creation, there is no place for multiclassing as a turning point, however psionic-non-psionic human/half elf hybrids can accomplish a better result by mixing with feat multiclassing, being able to get as much as three encounter powers from the second class (1 from paragon multiclass, 1 swap from psionic class and 1 swap from the non-psionic) still takes a lot of time and consumes lots of resources and can only be done once.
AD&D Multiclass
-Dabbling is impossible
-Pretty much the posterchild for Broadening
-Not good at all as a turning point
Dualclass
-You can "dabble" by starting on a class ans quickly changing classes
-Difficult for broadening of your abiliites, but there is a sweet spot
-Excellent as a turning point, but there is no looking back
3.X
-You can dabble at any point unless your primary class had a restriction
-Easy to broadden your abilities, but they get too diluted at times, specially for spellcasters
-Good as a turning point, but you can also look back.
4e Feat multiclassing
- Very good for dabbling.
- Not too good for broadenning your abilities, but some good feat chains allow you the equivalent of extra encounters and dailies.
- Extremely taxing as a turning point, it would consume five feats on average and your paragon path, not to mention carefull planning and is a long process. Even then your starting class keeps advancing regardless of your wishes and you never get to be a full member of the new class and you can only do it once
4e Hybrid
- Not good for simple dabbling, however humans could emulate it
- Not as much as gainning breadth, but you get some flexibility
- Since it is done at character creation, there is no place for multiclassing as a turning point, however psionic-non-psionic human/half elf hybrids can accomplish a better result by mixing with feat multiclassing, being able to get as much as three encounter powers from the second class (1 from paragon multiclass, 1 swap from psionic class and 1 swap from the non-psionic) still takes a lot of time and consumes lots of resources and can only be done once.