JRRNeiklot
First Post
That was a completely bizarre system that (IME) most DMs just said N-O-! to.
Can you imagine actually playing this one through? Suppose I was a human who went through 8 levels of Fighter. I then tell my friends "Hey, I want to try something different!" and start progressing as a Thief. W-T-F. Why should my old party want a 1st level Rogue sucking up XP and gold and magic items?
On the plus side, I am cranking through levels because of the fast Thief XP chart. When I finally arrive to my 9th level Thief level I am pretty much like exactly like the demi-human Fighter/Thief multiclass only I now have twice as many hit points(!!!).
1e/2e multiclassing has its problems, but at least, in principle, I can imagine a DM heavily fudging single-class PCs to give them the necessary leg up. Dual-classing is simply too bizarre to work with.
I've played and seen played a few dual class characters over the years. They are extremely rare using the standard (non UA) character generation methods. Why would you be sucking exp? You'd have the hitpoints of a first level fighter and - since you have to have at least a 16 dex - you'd be very respectable with range attacks. An 18 Thac0 is equal to a 6th level cleric and only one worse than a 6th level fighter. Also, a fighter/thief of levels 8/8 has on average 32 hit points. A dual class fighter thief of 8/9 has 39.5. And you fly through the levels. The biggest downside is missing time do to training. I most often saw people dual class after 2nd level for the better hit points and weapon selection, or, if using UA, for weapon specialization.