I personally think that the CS mechanic would work very well as a general weapon combat mechanic. And I would be all about giving the fighter some unique maneuvers only he could use, or perhaps his CS dice grew faster than other classes, etc. It would still highlight his specialness, but it would also give us another great mechanic that all of us could enjoy.
OK, a lot of people are saying this, so let's ask: which of the current fighter maneuvers should be "fighter-only"?
Obviously not trip, push, etc., because those are the ones constantly mentioned as good options for rogues. Probably not shift or tumble either. All the Slayer ones look good for a barbarian, and hey, wouldn't a ranger benefit from those archer maneuvers? I'm sure a paladin should be able to parry enemy blows and protect nearby allies.
In other words, none of these abilities scream "uniquely Fighter" because the fighter class has been defined so loosely that it has no meaning. That's how we got the 3e fighter whose only unique feats were flavorless bonuses to damage.
Sadrik said:
If I get your gist, you think fighters should be the only one to be able to do these things. Fighters are the only one who should cleave, push, parry or shift. In, no case would a rogue or ranger or monk would want to do this. Or better there is no case a highly trained moster would want to this...
Grr, how have we gotten five pages into this thread and there are still people who think that fighter maneuvers are the only way to push/trip/disarm/etc. people?
Under the current playtest rules, if you want to trip someone, you take an action to use ability contests (probably with disadvantage). Roll your Strength vs. their Dexterity and if you succeed they're tripped. Not as good as the maneuver, but it gets the job done.
If you want to jab or cleave... well, that's just multiple attacks, so you'll have to split them across a couple rounds. If you want to deflect the enemy's attacks, take a Dodge action to raise your AC.
Basically, there is nothing the fighter character can do (in RP terms) that another character can't attempt, even though that other character will usually be less effective or take more time in doing so.
As for rogues, monks, and other martial characters who should be trained in some of these techniques... so far we've seen three melee-focused classes/builds other than fighter: rogue, war cleric, and draconic sorcerer. I don't think anyone who has played a war cleric or sorcerer would disagree that those classes manage to do just fine in melee without CS dice, because they have their own mechanics, better suited to what they do overall. The rogue is pretty sweet in its current incarnation as well, although I bet they're going to keep revising it to add more combat tricks. (Maybe Playtest 3 will have rogue disarms/trips/saps/etc.)