No, but OTOH, he was described as being so sickly and frail that he required drugs just to stay alive.
What I find ironic about this is that Elric supposed health problems are almost text book examples of RPG style optimization. I can almost see the conversation now:
Player: So, here is my new character, his name is 'Elric'.
DM: Ok, weak code of honor...Hold on, Strength 3? Constitution 3? Outcast? Non-combatant? Maniac Depressive? Albinoism? Albinoism, really???
Player: Yeah, it was worth 10 points.
DM: Ok, whatever. I got to be honest, you've taken a lot of flaws here. Are you sure that this character is going to be playable?
Player: Yeah, check out the back of the sheet, with all the points I got from taking those flaws I was able to purchase a class VI artifact as a heirloom.
DM: Wait a minute... a CLASS SIX ARTIFACT???
Player: Heh, yeah, it's called StormBringer and its really cool.
DM, flipping the sheet over: Oh, that's cute. Nice abuse of the item pricing rules. The point cost of magically enhancing constitution and strength is less than the points you get by dumping the stats, so you've actually managed to get 18's across the board..... Oh, and the sword grants Enhanced Combat ability that completely mitigates the non-Combatant feat, and leaves you 6 points left over. And since you've dumped all your attribute points into ego, you can actually control the thing on a roll of 2 or better. No way am I letting that into my campaign.
Player: But, it's fully by the rules. You said we were using the 3rd edition rules, and I did ask about the Extended Magic supplement and you indicated you were ok.
DM: I thought you just wanted some variant spells. I didn't know you were going to make a class six artifact for a starting character!?!?
Player: Look, you can't just go changing the rules because you don't like the results.
DM: Fine, it's a class six artifact, so you had to buy at least one malignent disadvantage. What is it?
Player: I choose 'Eventual Doom', but I was able to get the price down to decades scale by making the artifact inherently evil and require souls to power it.
DM: And you've never had a problem playing in the dark side of the pool and figure that the campaign will be over well before a decade of game time... Ok, fine. I'll find a way to work with this, just don't be surprised if your foes are above recommended challenge rating. it is a class six artifact.
The point being, flaws that don't really impact the character except at the level of fluff aren't really flaws.