I'm A Banana
Potassium-Rich
Chris_Nightwing said:I find it hard to believe that a single game can support this meta-narrative style, the gamist style and the simulationist style at the same time. I doubt that a single rules system would satisfy all three of these either, even run as separate games. I know that's what they're trying to achieve, and as you suggest, this would work by publishing separate sets of rules - but you'd have to go far beyond just class behaviour to achieve this, the core mechanics cannot support all three.
The goals aren't so lofty as to involve Forge-isms, honestly.

The core mechanics of D&D don't really have to care that much whether you do things at-will or daily. This is entirely a playstyle preference -- each can be balanced.
So the only thing a system must do to support these three different recharge schemes is to let anyone who wants to do it, do it. And those who don't want to do it, they don't need to be forced to do it.
Whether or not that supports any particular "gamist" or "simulationist" style is almost besides the point. People like both options, so both options should be available to players, regardless of which goal they are seeking with that choice.
Of course, DMs, as always, have the ultimate authority over what goes on in their games, and saying, "Wizards can't use anything other than Daily abilities" is a perfectly acceptable way to play, and the designers of D&D shouldn't refuse that style by saying "Actually, if you're a Wizard, you MUST HAVE CANTRIPS," thus tying the recharge rate unnecessarily to the class.