Imaro
Legend
I'm not even sure that's true though. I mean, you have Mook rules in a lot of RPG's going back to the old 007 RPG back in the 80's. Most non-level based systems do not worry about this at all.
I never claimed mook rules didn't exist prior to 2012... I claimed the more popular systems tend to have PC's and NPC's built the same. I might be wrong but I don't think 007 is or ever was anywhere near as popular as WHR 40K or oWoD/nWoD...
And, let's not forget, D&D, particularly 3e, has one of the most complicated character build systems out there. Granted, point buy systems are complex at the outset, but, after that, there's virtually little to differentiate once character from the next. It takes, for example, a lot of points to really distinguish two characters that started the same initially in GURPS. By and large, the character you start with at the beginning of the campaign isn't going to be terribly different than what you end with.
This is just untrue... You can have a wide breadthe of difference in point buy characters depending on how many points you allocate and what you choose to spend them on. This statement doesn't really make sense.
That's simply not true in D&D. There are worlds of difference between even a few levels of classes in D&D.
Same with the equivalent of a point buy system and the multitude of abilities one can buy. Again this comparison doesn't make sense as is is too dependant upon the individual games for a blanket statement like this to be true. Do classes in OD&D have worlds of difference between them?