Ahnehnois
First Post
Still missing the point. An "epic clash" between "approximate equals" is not what happens when you use D&D's encounter building guidelines. The baseline 3e assumption is that a "challenging encounter" is four characters of a certain level against one character of the same level. That's actually closer to your second option; a ludicrously unfair, even rigged situation. The one opponent would, in most circumstances, run away or surrender. It's a ridiculous baseline, and the entire system of CRs, ELs, LAs, XP, and so on that derives from it is influenced by it. The other major assumption, that a challenging encounter under this definition drains 20% of the party's replenishable resources, is no less problematic.There are two sorts of story that make the cut most of the time. The epic clash betweeen approximate equals in which the combat is balanced, not terribly swingy, and is about the people concerned. And the work of an utter bastard trickster that does something like coup de grace Medusa when she is asleep or pour out of the wooden horse, butchering drunk Trojans, and unlocking the gates while they are having their victory celebrations. This always takes some rigging by the protagonist and the battle has been won before the first sword blow lands unless there's a complete screw up.
More fundamentally, the notion of encounters is inherently combat oriented, and particularly ties character design and character advancement to the baseline assumptions, which is a whole nother can of worms.
That's why the encounter building guidelines suck. That's why they're best ignored, and why the game would be better without them, replacing their basic function (DM training) through some other venue.
I don't see what "balanced math" has to do with encounter building guidelines. If anything, you appear to be making the point that good class and monster design allows the DM to build situations easily without an added encounter building XP budget/EL/etc. system, which has been and is still the point I'm making.Of course it's impossible to balance all possibilities. What balanced math does is provide information about how the head on approach is going to work. Or if rigged, a given approach. If a fight was truly perfectly balanced, no one would ever win. But with balanced math you can estimate very accurately what is going to happen assuming there aren't an unusual number of surprises.