the Jester
Legend
Thanks! These details... Ugh. I will get it eventually!

Thanks! These details... Ugh. I will get it eventually!
Statis push- your “Special” note makes me think you missed the rule about entering hazardous terrain. You get a save to fall prone instead. I'd drop the special line you have entirely.
Can you point me to this rule? The only one I can find is the catch yourself before falling rule for being pushed over a ledge...![]()
Rules Compendium said:Catching Oneself: If a target is forced over a precipice or into hindering terrain, such as lava or a pit, the target can immediately make a saving throw to avoid going over the edge or entering that terrain.
DMG pg 44 said:Hindering Terrain: Forced movement can force targets into hindering terrain (page 61). Targets forced into hindering terrain receive a saving throw immediately before entering the unsafe square they are forced into. Success leaves the target prone at the edge of the square before entering the unsafe square.
DMG pg 61 said:Hindering terrain prevents movement (or severely punishes it) or damages creatures that enter it, but allows line of sight.
Now I see what you're trying to do with the Leech! Leap then hold still digesting.
Which means that the leech isn't a skirmisher, it's a lurker. Pounce then very little as a standard pattern. But as written hydrostatic mitosis simply isn't going to trigger; no one uses save end effects on minions.
Which raises the damage it does on the leap to 8 (making one scary minion on the alpha strike).
Hydrostatic Mitosis: Free Action.
Trigger: The Leech would be reduced to 0hp by an enemy in its aura.
Effect. The Leech makes a saving throw. If it fails it dies. If it succeeds it splits into two Leeches, both on 1hp.
No need for extra damage; that's a big and fluffy enough effect to be memorable. And don't make a silt-farm to give extra XP; the chance of splitting is included in the XP budget anyway. Also no need for the clunky "Special" line - making the trigger a free action means that it triggers even on the leech's turn.
And if you want to get really evil with the leeches, add the following line to a Silt:
Avatar of Silt Aura 10: All Silt creatures in this aura increase their dehydrating body to Aura 2.