• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

mleibrock's in-game thread for Council of Thieves

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Reacting to Liath's warning, Dru whirls around and to bring his greatsword to bear on the oncoming foes. He will (attempt to) smite any foe that he can reach.

initiative (1d20+1=14)

[OOC: Will add attack/damage rolls to this post if needed.]


[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:

log in or register to remove this ad



mleibrock

First Post
OOC - Thanks everyone for chiming in and sticking with it through the slow holiday season. I hope to pick the pace of this game up a bit I'll get a post up tonight.

Anyone have Todd actively participating in their game? I think his character might have an awful accident. Muwahhh
 

Scotley

Hero
OOC
Anyone have Todd actively participating in their game? I think his character might have an awful accident. Muwahhh

Have not heard a peep. I know he has been having a lot of computer problems. I have not seen a post or email from him in quite some time. I'll try to track him down.
 

mleibrock

First Post
As Anundr struggles to find the wall marking in the low light, Janiven steps up to show him. 1d20 +14=26 "Here it is, it indicates we head north (right)"
At the same instant the faint sound of a bow string releasing it's tension is heard and Liath's voice, low and filled with resolve is heard, "Up spears! Foes in the dark!"[sblock=OOC]Mike, the sewer goblins are not flat-footed - they acted in combat by seeing you, getting up from the sewage and running at you. I should have given them a surprise round as you were not yet to the door in the lineup - which I have now changed Liath's spot in the marching order.[/sblock] Liath's arrow, flies just to the left of the goblin right in front of the door

All - the sewer Goblins are AC16

As all this is going on, Tiko sees Trevor, who was just in front of her, disappear into think air. (I'm not sure when/if Todd is going to make a re-appearance so rather than continue to play his character, he will be teleported to the twilight zone. He is free to come back into play at anytime.)

1st full round of combat

Anundr is up. Please remember this is a very tight space and if you want to pass someone you may need to step a foot into the muck. The squares are 5' but 2 1/2' of actual walkway.

[/COLOR][sblock=Combat Status]
Code:
[u]Combatant	initiative	 AC/ T/FF 	-HP		Condition[/u]
Anundr		    22   	 14/11/13      -00/13	
Sewer Goblin 2      21           16/13         -00
Sewer Goblin 3      21           16/13         -00
Suzume              21           13/11         -00/8
Sewer Goblin 1      19           16/13         -00
Liath               19           16/13/13      -00/10
Tiko                18	         14/12/12      -00/10	
Janiven             12           17/13/14      -07	           
Dru                 13           20/10/20      -00/12
[/sblock]
 

Attachments

  • sewer goblin fight.xlsx
    147.3 KB · Views: 73
Last edited:

Scotley

Hero
Suzume begins to shout in his the clicking whistling bird-call like language of his own people. While the words if the strange sounds are indeed words are not clear, the ferocity with which he delivers them suggests cursing. Finally, with a sputter he changes back to common. "We have no quarrel with this gutter scum. We should push on. Perhaps they will be a distraction to the Hell-knights." He squawks again and shouts at the goblins in common hoping they understand, "Ho Goblins, the Hell Knights come. We are fleeing them and you should do the same. They will kill sewer folk. You understand? Just let us pass and we will not harm you." He holds weapons ready, but does not attack unless they attacking him.
 

Lou

Explorer
Seeing the combat in the side room, Tiko turns to Suzume and says, "We should watch behind us, while the other deal with this threat."

OOC: Tiko assumes that Trevor has turned invisible or something, so she will not comment on his disappearance at this time.
 

Rhun

First Post
OOC: @mleibrock - Does Anundr have line-of-sight to Goblin 2 standing in the door? i.e. can he be targeted with a throwing axe?
 

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Dru moves his greatsword to his left hand, drawing his short sword with his right. However, he refrains from further offensive action, awaiting the reaction of the sewer goblins to Suzume's entreaty of truce.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Remove ads

Top