S
Sunseeker
Guest
...table norms such as "wish lists", lack of support for non-combat aspects of the game, etc.
I hear the statement in bold often and I question: can we hold "table norms" against the game? Is it a design flaw? Or is it a player(incl. the DM here in "player") flaw? Personally I've played and run 4e games where there are "wish lists", and I've run older editions with "wish lists" as well, some with that pesky "Ye Olde Magic Item Shoppe" that seems to have a wormhole linked to every possible magic item you could ever want, and some not.
With certain parties, I like "wish lists", because it can give me insight into what a player wants to do. Perhaps the dwarf wants a special hammer, the ranger a special bow, the halfling a special cloak. Now just like birthdays and christmas I have the choice of giving them what they want, or not and I think that's the bigger issue. The 4e DMG encourages DMs to account for what players want, which every DM rightly should do, but it doesn't do a good job of drawing a line between that and giving them what they want.
It's important to account for things people want, but it's important to know how to account for them. Perhaps a mega-dungeon leads players to a demonic forge whereby touching their hand upon the ancient, evil crystals, the force will create for them one demonically-empowered item....for a price. There's always a price. Be it defeating the dragon or willingly taking on demonic taint, perhaps 4e simply needed to encourage DMs to up the ante. Because an item a player wants as opposed to an item a player gets is going to be a much more significant source of investment for them. Anyway...
I don't think it's impossible for 4e to do both, though probably not on the same night. I agree that combat was generally a slog, but that's assuming you need actual full-blown combat for each and every one of these things.4th Edition was great at what it did. But what it did was too narrow. D&D traditionally has catered to a wide variety of playstyles, often in a single campaign. Sometimes you want the fight to be quick and loose (bar brawl, beating up a couple sentries) and sometimes you want a large set-piece fight.
No it doesn't. It's always your choice to include anything in a game. If Dragonborn showed up in your game that's because you let them show up. I'm building a new game right now and I just buzzed through the CB list of "playable races" and put a big fat "X" on darn near half of them. Exactly because I don't like them, I don't want them to "crop up where they don't fit" and I don't want to bother with writing them in thematically. Heck, I was talking to one of my new players last night as he was making his character, about 5 minutes before I finished my list, and he picked Kenku. I had to tell the guy "sorry, I don't allow kenku" and that he'd have to pick something else.Dragonborn in the PHB was definitely a step too far IMO. It results in Dragonborn cropping up randomly in adventures where there's not really a thematic place for them.
You are in control of your game, and if it's not your game, it's really not your place to say what is or isn't appropriate. If you*not you you, hypothetical you) fail to exercise that control, well...that's not 4e's fault.
I agree. There's a lot of the specifics that I don't like about 4e, nit-picky things that just bug me. The same applies to most editions though. However, the math, the framework, the adjudication, the general system I love.I think we're seeing an interesting move from 'everything is core' to 'everything is optional' - also known as 'put it in a module'. I think really they'd be even better off if the 'core' system was just rules, and the first published races and classes are equally optional as everything that comes afterwards.
I don't think that they were really a step to far (especially not if the feel had been "everything is optional" rather than "everything is core" - but since we always treated D&D as the former, we pretty much ignored the latter) as much as it was kind of vexing to have this new doodad taking up space rather than including the traditional core. Had more (or all) of the traditional core been there and dragonborn added, I think they would have been less controversial.
Again, statements like these perplex me. The "traditional core" was there. 4e's PHB1 had the following:
Humans
Dwarves
Elves
Half-Elves
Halflings
Tieflings
Eladrin
Dragonborn.
Aren't the first 5 there the "traditional core"? 3.X and earlier included Half-Orcs and Gnomes in place of Dragonborn, Tieflings, and Eladrin.
The 4e PHB1 also included:
Fighters
Clerics
Wizards
Rogues
Paladins
Sorcerers
Warlocks
Warlords
Now, aren't at least the first 4 of those also "traditional core"? The second 2 were pretty common in early supplemental material if not core themselves in some editions. Warlocks at least made an appearance at some point in most edition, and Warlords(at least the way 4e did them) are really the only new appearance.
So I must ask: what "traditional core" did they leave out? In the very first book the most traditional of classes and races were included. Now, if you're saying that they're styled too differently to be "traditional", well, that's an opinion issue. But from where I look at it, the traditional core is there. I mean older editions had Monk, Bard, Ranger and Druid, though these were sometimes sub-classes. There were some racial classes, but those don't seem to be holding their popularity. What "traditional core" am I missing?
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