I am being honest. And those were elements of the traditional core from dating back to 1e. They are a part of what has made D&D what it is. Why should I refrain lambasting a game for not including them in favor of new stuff just because they apparently weren't important to you? I don't care whether or not you agree with me. I've stated my case because you asked, but if you're going to refuse to accept my sincerity in this then I've got nothing more to say to you.
I would take issue with anyone who says 3.X had the traditional cores and 4e did not. 4e reverted to the cores of classes not being skill packages, classes being archtypes, monsters with set XP and easy to set up monsters.
The idea of changing the entire system and tossing out the old ORIGINATED with 3e, and 4e was simply following that line of thought by tossing out 3.X's old rules just like 3e had tossed out AD&D's old rules.
What made D&D what it was got lost in the transition to later editions FAR before 4e.
4e had other problems that came with it that I can absolutely accept as difficulties. One of them was that it did not keep as many of the 3.X (note that's not OLD SCHOOLERS OR OLDER GAMERS...it's SPECIFICALLY 3.X) players.
3e didn't have this as major of an obstacle because by the time it came around, the numbers playing AD&D had dwindled significantly. Instead it had the difficulty of bringing BACK MANY OF THE LAPSED D&D players. A totally different problem, one that it succeeded upon to a degree.
I don't think 4e drew back many lapsed D&D players simply because if 3e didn't bring them back, they surely were not going to come back for 4e typically as they already gave up with the new and shiny with 3.X edition. So 4e had to do a retention of players...and whether it succeeded or not...is rather a moot point currently I think as DDN is on the horizon. It's target audience was new players and 3.X players...and personally, I think it failed at least on one of those counts if not both, at least when looking at retaining a majority of at least the 3.X players.
Still, I think 4e has it's fans...but complaining that it wasn't D&D...hah...unless your going to hold 3.X to the same standards...I'd request you stay off the boat.
If we count 3.X as D&D (and in this post I will) then 4e surely was D&D also. Even if it took getting the PHB 2, it had Elves, Dwarves, Halflings, Humans, Half-Orcs, and Gnomes. In addition it had other races that BECAME POPULAR UNDER 3.X (that's right, they became popular with 3.X, not 4e initially) which would include Eladrin, Dragonborn, Genasi, and Drow (though they should have included Half Dragons as those were ALSO highly popular for some reason in 3.X, especially in the later years).
4e had all the core inclusive of Fighters, Clerics, Rogues, Wizards, Paladins, Rangers, Druids, and Bards. It even included other classes which became HIGHLY popular via 3.X inclusive of Warlocks and Sorcerers. It also included classes which 3.X had skipped over, namely the Assassin (prestige classes don't count as REAL, FULL UP Classes in my book).
It did have some bizarre additions later however, of which I can't say I was completely fond of. Just like 3.X you didn't have to use it if you didn't want it though.