What percentage of the PHB spells chapter is devoted to polymorph spells? What percentage of spellcasting characters actually select them?
Far, far more than of the PHB powers section is devoted to Come and Get It. And including Alter Self? A lot. Almost all druids, the combat wizards, and the tricksters.
The broader point is this: if you have a fighter with randomly selected feats and a wizard with randomly selected spells, the fighter will pretty much own the wizard, up until perhaps the highest levels.
And in apples to oranges comparisons, if you have a fighter armed with a banana, what happens then? Because that's a fair comparison for a wizard with spells selected randomly. A fighter with weapons selected randomly, including improvised weapons. Spell selection for a wizard is an
in game choice, and most spells a wizard could take are ones that won't be generally useful.
Wizards are meant to be
smart. You seem to want the wizard's pointy hat to have the letter D on the front of it.
Maybe. If you take the same two characters, and have a beginner build them, the same will be true.
And? This just shows that System Mastery is a thing in D&D.
If you take a reasonably well-designed set of characters, the wizard will probably pull ahead marginally around double digit levels.
Last time I checked, double digits were not 7. Personally I'd have said the wizard was ahead at level 1.
Even if you take polymorph this will be true, unless you cherry-pick powerful polymorph forms out of esoteric monster books.
Polymorph isn't the only problem out there. It's obviously broken, but there's plenty more where that came from.
For some points sure, that's valid. But sometimes people will complain about prep time "in 3e", as if it were a function of the rules. Which it isn't. There's nothing in the rules that requires or even strongly encourages a DM to prep excessively, or at all. That's irrational.
Tell me, is D&D the only RPG you have ever played? Because there's
plenty in there encouraging high prep time including the inane decision that PCs and NPCs use the same rules, the heavy simulationist element which means there's a 'right' answer, and a near-complete lack of improv tools.
In Leverage, my most recent main villain of the caper's total stat block is:
Connected d12
Interbank CEO d12
Savoyard d8
Enemies d4
Arrogant d4
That's the biggest type of NPC statblock
in the game.
By comparison, a random unnamed mook in 3.5.
[TABLE="class: statBlock"] [TR="class: colHead"] [TD]
[/TD] [TD]Halfling, 1st-Level
Warrior
[/TD] [/TR] [TR] [TD]
Size/Type:[/TD] [TD]
Small Humanoid (Halfling)
[/TD] [/TR] [TR] [TD]
Hit Dice:[/TD] [TD]1d8+1 (5 hp)
[/TD] [/TR] [TR] [TD]
Initiative:[/TD] [TD]+1
[/TD] [/TR] [TR] [TD]
Speed:[/TD] [TD]20 ft. (4 squares)
[/TD] [/TR] [TR] [TD]
Armor Class:[/TD] [TD]16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12,
flat-footed 15
[/TD] [/TR] [TR] [TD]
Base Attack/Grapple:[/TD] [TD]+1/-3
[/TD] [/TR] [TR] [TD]
Attack:[/TD] [TD]Longsword +3 melee (1d6/19-20) or
light crossbow +3 ranged (1d6/19-20)
[/TD] [/TR] [TR] [TD]
Full Attack:[/TD] [TD]Longsword +3 melee (1d6/19-20) or
light crossbow +3 ranged (1d6/19-20)
[/TD] [/TR] [TR] [TD]
Space/Reach:[/TD] [TD]5 ft./5 ft.
[/TD] [/TR] [TR] [TD]
Special Attacks:[/TD] [TD]Halfling traits
[/TD] [/TR] [TR] [TD]
Special Qualities:[/TD] [TD]Halfling traits
[/TD] [/TR] [TR] [TD]
Saves:[/TD] [TD]Fort +4, Ref +2, Will +0[/TD] [/TR] [TR] [TD]
Abilities:[/TD] [TD]Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8[/TD] [/TR] [TR] [TD]
Skills:[/TD] [TD]
Climb +2,
Hide +4,
Jump -4,
Listen +3,
Move Silently +1[/TD] [/TR] [TR] [TD]
Feats:[/TD] [TD]
Weapon Focus (longsword)[/TD] [/TR] [TR] [TD]
Environment:[/TD] [TD]Warm plains (Deep halfling: Warm hills) (Tallfellow: Temperate forests)[/TD] [/TR] [TR] [TD]
Organization:[/TD] [TD]Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10
dogs, and 2-5
riding dogs)[/TD] [/TR] [TR] [TD]
Challenge Rating:[/TD] [TD]½
[/TD] [/TR] [TR] [TD]
Treasure:[/TD] [TD]Standard[/TD] [/TR] [TR] [TD]
Alignment:[/TD] [TD]Usually neutral[/TD] [/TR] [TR] [TD]
Advancement:[/TD] [TD]By character class[/TD] [/TR] [TR] [TD]
Level Adjustment:[/TD] [TD]+0[/TD] [/TR] [/TABLE]
That's
how many stats? An entire mountain of nonsense I don't even have to think about.