I do not have a background as of yet, though I think he is a wanderer from the frontier between Nyrond and the Kingdom of Northern Aerdy.
Edit: This character is pretty much as close to a healbot as an inquisitor can be. I left enough gold for a full wand of cure light wounds if that is what is needed.
[sblock=Hraln of the Road]
[sblock=Game Info]
Race: Human
Class: Inquisitor (Spellbreaker)
Level: 10
Alignment: Neutral Good
Languages: Common
Deity: Fharlanghn[/sblock]
[sblock=Abilities]
STR: 12 
DEX: 16 (18)
CON: 14
INT: 9
WIS: 17 (19)
CHA: 12[/sblock]
[sblock=Combat]
HP: ?? = [10d8=??] + 20 (CON) + 0 (misc) + 0 (favored class)
AC: 25 = 10 + 9 (armor) + 0 (shield) + 2 (natural) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + (misc)
AC Flatfooted: 21 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 0 (misc)
INIT: +8 = +4 (DEX) + 4 (WIS) + 0 (misc)
BAB: +7 = +7 (inquisitor)
CMB: +8 = +1 (STR) + 7 (BAB)
CMD: 22 = 10 + 1 (STR) + 4 (DEX) + 7 (BAB)
Fort: +12 = +7 (base) + 2 (CON) + 3 (misc)
Reflex: +12 = +3 (base) + 4 (DEX) + 5 (misc)
Will: +14 = +7 (base) + 4 (WILL) + 3 (misc)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Adamantine Spiked Gauntlet (melee): +12 = +7 (BAB) + 4 (DEX) + 1 (misc)/ DMG = 1d4+2 (P), CRIT 20/x2
Silvered Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4 (P or S), CRIT 19-20/x2
Cold Iron Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4+1 (P or S), CRIT 19-20/x2
+2 Adaptive Darkwood Comp. Longbow (ranged): +13 = +7 (BAB) + 4 (DEX) + 2 (misc)/ DMG = 1d8+3 (P or B) or 1d8+2 (P), CRIT 20/x3, Rng 110 ft.
Greenwood Quarterstaff (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d6+1 (B), CRIT 20/x2
Boar Spear (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d8+1 (P), CRIT 20/x2
Cold Iron Javelin (ranged): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d6+1 (P), CRIT 20/x2, Rng 30 ft.
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Heart of the Wilderness[/sblock]
[sblock=Class Features]
Proficient w/ Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Light and Medium Armor, and Shields 
(except Tower Shields)
Protection Domain (+3 Resistance Bonus, Resistant Touch 6/day, Aura of Protection 10 rounds/day)
Judgement 4/day, Second Judgement
Strong Willed (roll twice on Will vs. mind affecting), Stern Gaze +5, Cunning Initiative, Detect Alignment, Track +5, Defence Agaist Magic +2 Necromancy/+1 Enchantment, Foil Casting, Bane 10 rounds/day, Discern Lies 10 rounds/day[/sblock]
[sblock=Feats & Traits]
Human Bonus- Endurance
1st lvl- Righteous Healing
3rd lvl- Weapon Finesse
5th lvl- Point Blank Shot
DM Bonus - Rapid Shot
7th lvl- Lightning Reflexes
9th lvl- Precise Shot
Traits:
a) Focused Mind
b) World Traveller (Knowledge [Local])[/sblock]
[sblock=Skills]
Skill Ranks: 50 = [6 (class) - 01 (INT)] x 10 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 10 
ACP: -3
Skills:
() = class skill
^ = trained only
	
	
	
		Code:
	
	
		Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +04    +00   +0  +00   -3   DEX
-01 =  Appraise            -01    +00   +0  +00        INT
+01 =  Bluff               +01    +00   +0  +00        CHA
-02 =  Climb               +01    +00   +0  +00   -3   STR
-01 =  Craft:_____         -01    +00   +0  +00        INT
+01 =  Diplomacy           +01    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -3   DEX
+01 =  Disguise            +01    +00   +0  +00        CHA
+01 =  Escape Artist       +04    +00   +0  +00   -3   DEX
+01 =  Fly                 +04    +00   +0  +00   -3   DEX
+na =  Handle Animal^      +01    +00   +0  +00        CHA
+12 =  Heal                +04    +05   +3  +00        WIS
+06 =  Intimidate          +01    +00   +0  +05        CHA
+na =  Know:Arcana^        -01    +00   +0  +00        INT
+na =  Know:Dungeoneering^ -01    +00   +0  +00        INT
+na =  Know:Engineering^   -01    +00   +0  +00        INT
+na =  Know:Geography^     -01    +00   +0  +00        INT
+na =  Know:History^       -01    +00   +0  +00        INT
+08 =  Know:Local^         -01    +05   +3  +01        INT
+na =  Know:Nature^        -01    +00   +0  +00        INT
+na =  Know:Nobility^      -01    +00   +0  +00        INT
+na =  Know:Planes^        -01    +00   +0  +00        INT
+na =  Know:Religion^      -01    +05   +3  +00        INT
+na =  Linguistics^        -01    +00   +0  +00        INT
+17 =  Perception          +04    +10   +3  +00        WIS
+01 =  Perform:_____       +01    +00   +0  +00        CHA
+na =  Profession^:_____   +04    +00   +0  +00        WIS
+01 =  Ride                +04    +00   +0  +00   -3   DEX
+22 =  Sense Motive        +04    +10   +3  +05        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -3   DEX
+na =  Spellcraft^         -01    +00   +0  +00        INT
+09 =  Stealth             +04    +05   +3  +00   -3   DEX
+22 =  Survival            +04    +10   +3  +05        WIS
-02 =  Swim                +01    +00   +0  +00   -3   STR
+na =  Use Magic Device^   +01    +00   +0  +00        CHA
	 
 [/sblock]
[sblock=Spellcasting]
Spells Known (CL 10th; Concentration +16; Favored Class Bonus 10)
4 (2/day) - Cure Critical Wounds, Neutralize Poison
3 (4/day) - Cure Serious Wounds, Dispel Magic, Prayer, Remove Disease, Speak With Dead
2 (5/day) - Corruption Resistance, Cure Moderate Wounds, Lesser Restoration, Resist Energy, Shield Other, Spiritual Weapon, Surmount Afflication, Tongues
1 (6/day) - Alarm, Cure Light Wounds, Divine Favour, Expeditious Retreat, Protection From Evil, Sanctuary, Shield Of Faith, True Strike
0 (at will) - Acid splash, Brand, Create Water, Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize
[/sblock]
[sblock=Equipment]
	
	
	
		Code:
	
	
		Equipment                    Cost  	Weight
Holy Symbol Tattoos (Hands)  200   gp   --
Traveller's Outfit	     -- 	--
+3 Mithral Chainmail	     13150 gp   20  lbs.
+3 Shield Cloak		     10000 gp   1   lb.
+1 Adamantine Spike Gauntlet 5005  gp   1   lb.
Silvered Dagger		     22    gp   1   lb.
Cold Iron Dagger	     4     gp   1   lb.
Efficient Quiver	     1800  gp   2   lbs.
- +2 Drkwd Adaptv C Longbow  9130  gp   3/2 lbs. 
- Greenwood Quarterstaff     400   gp   4   lbs.
- Cold Iron Boar Spear	     10    gp   8   lbs.
- 20 Silvered Arrows	     41    gp   3   lbs.
- 20 Cold Iron Arrows	     2     gp   3   lbs.
- 20 Blunt Arrows	     2     gp   3   lbs.
- 18 Cold Iron Javelins      36    gp   36  lbs.
Belt of Dexterity +2	     4000  gp   1   lb.
Headband of Wisdom +2	     4000  gp   1   lb.
Amulet of Nat Armour +2      8000  gp	--   
Ring of Sustenance	     2500  gp   --   
Handy Haversack		     2000  gp   5   lbs.
- Traveller's Any-Tool	     250   gp   2   lbs.
- Ioun Torch		     75    gp   --
- Healer's Kit		     50    gp   1   lb.
- Surgeon's Tools	     20    gp   5   lbs.
- Veterinarian's Kit         10    gp   20  lbs.
- Midwife's Kit		     10    gp   2   lbs.
- 2 Traveller's Outfits	     2     gp   10  lbs.
- Furs		    	     12    gp   5   lbs.
- 4 50' ft. Silk Ropes       40    gp   20  lbs.
- 2 Grapppling Hooks	     2     gp   8   lbs.
- 10 Sacks		     1     gp   5   lbs.
- Flint & Steel 	     1     gp   --
- Small Tent		     10    gp   20  lbs.
Gold Holy Symbol	     100   gp   1   lb.
Total weight carried: 34 lbs.
	 
 Treasure: 1115 gp, 0 sp, 0 cp Gems:
Carrying Capacity:
light- 43
medium- 86
heavy- 130 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 37
Height: 5'11"
Weight: 173
Hair Color: Straw
Eye Color: Steel Grey
Skin Color: Medium Tan
Appearance: Worn
Demeanor: Pleasant[/sblock] 
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]