Maidhc O Casain
Na Bith Mo Riocht Tá!
That would go a long way toward solving my problems . Wait a second . . .
Which problems are we talking about, exactly?That would go a long way toward solving my problems . Wait a second . . .
Which problems are we talking about, exactly?
Race: Tiefling
Class: Alchemist
Level: 10
Experience: 71000
Alignment: Chaotic Neutral
Languages: Abyssal, Common, Dwarven, Elven
Gnomish, Goblin, Infernal
Deity: Agnostic
STR: 12 +01 (02 pts)
DEX: 16 +03 (05 pts) (+02 Racial)
CON: 10 +00 (00 pts)
INT: 20 +05 (10 pts) (+02 Racial, +01 Lvl 04, +01 Lvl 08)
WIS: 11 +00 (01 pts)
CHA: 10 +00 (02 pts) (-02 Racial)
[URL="http://invisiblecastle.com/roller/view/3922950/"]HP[/URL]: 46 = [10d8 + CON (00) + FC (00)]
AC: 20 = [10 + DEX (03) + Armor (07) + Misc (00)]
AC Touch: 13 = [10 + DEX (03) + Misc (00)]
AC Flatfooted: 17 = [10 + Armor (07) + Misc (00)]
INIT: +07 = [DEX (03) + Familiar (04)]
BAB: +07 = [Alchemist (07)]
CMB: +08 = [BAB (07) + STR (01) + Misc (00)]
CMD: 21 = [10 + BAB (07) + STR (01) + DEX (03) + Misc (00)]
Fortitude: +07 = [Alchemist (07) + CON (00) + Misc (00)]*
Reflex: +10 = [Alchemist (07) + DEX (03) + Misc (00)]*
Will: +03 = [Alchemist (03) + WIS (00) + Misc (00)]*
*+1 vs. Spells (Traits)
Speed: 30'
Damage Resistance: 05 (Fire, Cold, Electricity)
Spell Resistance: 00
Spell Failure: 00
Claws (x2): Attack: +08 = [BAB (07) + Ability (01) + Misc (00) + Magic (00)]
Damage: 1d04+01, Crit: 20/x2, Special: Acid Burst (+1d6/+1d10)
Bomb (Regular): Attack: +11 = [BAB (07) + Ability (03) + Misc (01) + Magic (00)]
Damage: 5d06+05, Crit: 20/x2, Special: -1 TH/20' Range
Only 1d6 Doubled on Crit
Bomb (Force): Attack: +11 = [BAB (07) + Ability (03) + Misc (01) + Magic (00)]
Damage: 5d04+05, Crit: 20/x2, Special: -1 TH/20' Range
Only 1d6 Doubled on Crit
Ability Adjustments: +2 (Dex), +2 (Int), -2 (Cha)
Size: Medium
Speed: 30'
Favored Class: Alchemist
Claws: 2 Claw Attacks (Primary, 1d4 Damage)
(Replaces Spell-Like Ability)
Darkvision: 120'
Low-Light Vision: Double Vision Range in Low-Light
See in Darkness: See Perfectly Even in Deeper Darkness
Fiendish Resistance: Resistance 05 (Fire, Cold, Electricity)
Prehensile Tail: Retrieve/Carry Items as a Swift Action
(Replaces Fiendish Sorcery)
Skilled: +2 Bluff/Stealth
Armor/Weapons: Simple Weapons, Light Armor
Bonus Feat: Throw Anything
Bonus Feat: Brew Potion
Alchemy: + Lvl to Craft (Alchemy), ID Potions by Holding
Bombs: 1d6 + 1d6/2 Lvls + Int Bonus
Elixers: Arcane Effects from Potions
Precise Bomb: Exclude INT Mod Squares from Splash Effects
Tumor Familiar: Arcane Familiar Attaches To/Detaches From Body
Explosive Bomb: Bombs have 10' Splash Radius, Ignite Target
Fast Bomb: Create and Throw Bombs at Full Attack Rate
Infusion: Extracts May be Used by Others
Force Bomb: May Create Bombs that do Force Damage (d4s)
Mutagen: +4 Physical Stat/-2 Mental Stat/+2 Natural Armor
Poison Use: Can Use Poison w/ No Risk to Self
Fast Poisoning: Apply Poison to Weapons as Swift Action
Poison Resistance: Immune to Poisons
Swift Alchemy: Create Alchemical Items in Half the Time
Brew Potion (Class Bonus): Make Magical Potions
Throw Anything (Class Bonus): Use Improvised Ranged Weapons at No Penalty
+1 Circumstance Bonus TH w/ Thrown Splash Weapons
Fiend Sight (Level 01): Gain Low-Light Vision, Dark Vision to 120'
Fiend Sight (Level 03): Gain See In Darkness Universal Monster Ability
Point Blank Shot (Level 05): +1 TH w/ Ranged Weapons w/in 30'
Splash Weapon Mastery (GM Bonus): Far Shot w/ Thrown Splash Weapons
1 Additional Square (Character Choice) Splash Damage
Adjust Miss Direction +/- 1
Precise Shot (Level 07): No Penalty for Firing Ranged Wpns Into Melee
Extra Discovery (Level 09): One Extra Discovery
Adopted (Social): Choose Racial Trait from Adoptive Parents' Race
Failed Apprentice (Racial): +1 Saves vs. Arcane Spells
Heretic ( Faith): +1 Saves vs. Divine Spells
Skill Points: 100 = [Base (4) + INT (5)/Level; FC (10)]
Skills Total Rank CS Ability ACP Misc
Acrobatics 2 0 3 -1 +0
Appraise 18 10 3 5 +0
Bluff 2 0 0 +2 Racial
Climb 0 0 1 -1 +0
Craft (Alchemy) 20* 10 3 5 +2 Lab
Diplomacy 0 0 0 +0
Disable Device 17 10 3 3 -1 +2 MW Tools
Disguise 0 0 0 +0
Escape Artist 2 0 3 -1 +0
Fly 10 5 3 3 -1 +0
Handle Animal 0 0 +0
Heal 10 7 3 0 +0
Intimidate 0 0 0 +0
Knowledge (Arcana) 10 2 3 5 +0
Knowledge (Dngnrng) 0 5 +0
Knowledge (Engnrng) 0 5 +0
Knowledge (Geography) 0 5 +0
Knowledge (History) 11 1 5 +5 Ring
Knowledge (Local) 10 5 5 +0
Knowledge (Nature) 15 7 3 5 +0
Knowledge (Nobility) 0 5 +0
Knowledge (Planes) 0 5 +0
Knowledge (Religion) 0 5 +0
Linguistics 0 5 +0
Perception 17 10 3 0 +4 Feat (w/ Familiar)
Perform ( ) 0 0 0 0 +0
Profession (Herbalist) 5 2 3 0 +0
Ride 2 0 3 -1 +0
Sense Motive 2 0 0 +2 Feat (w/ Familiar)
Sleight of Hand 15 10 3 3 -1 +0
Spellcraft 18 10 3 5 +0
Stealth 4 0 3 -1 +2 Racial
Survival 4 1 3 0 +0
Swim 0 0 1 -1 +0
Use Magic Device 13 10 3 0 +0
* = +10 to Create Alchemical Items
Level 01 Level 02 Level 03 Level 04
* Cure Light Wounds * Alter Self * Absorb Toxicity * Elemental Body I
* Disguise Self * Barkskin * Bloodhound * Neutralize Poison
* Enlarge Person * Bear's Endurance * Fly * Restoration
* Expeditious Retreat * Blur * Gaseous Form * Scorching Ash Form
* Identify * Bull's Strength * Haste * Touch of Slime
* Reduce Person * Cat's Grace * Prehensile Pilfer
* Shield * Cure Moderate Wounds * Remove Disease
* Urban Grace * Fire Sneeze * Spider Climb, Communal
* Sickening Strike * Thorn Body
* Vomit Swarm
Level 01 Level 02 Level 03 Level 04
* * * *
* * * *
* * *
* * *
* *
*
*
Equipment Cost Weight
Artisan's Outfit -- -- lb
+1 Glamoured Elven Chain of Comfort 13850 gp 20 lb
Amulet of Mighty Fists (Corrosive Burst) 16000 gp -- lb
Ring (Scholar's Ring) 8700 gp -- lb
Ring (Sustenance) 2500 gp -- lb
Handy Haversack 2000 gp 5 lb
Alchemist's Lab 200 gp
Bedroll 0.10 gp
Blanket 0.50 gp
Formula Book 15 gp
Grappling Hook 1 gp
Hammock 0.10 gp
Rope (Spider's Silk, 50') 100 gp
Tent (Small) 10 gp
Rations (10 Days) 5 gp
Endless Bandolier 1500 gp 2 lb
Black Lotus Extract 4500 gp
Mage Bane Poison (02) 1000 gp
Huge Scorpion Venom (09) 1800 gp
Purple Worm Poison (02) 1400 gp
Thieves' Tools (MW) 100 gp
Mutagen (STR)
Extract Catalysts
======== ======
Totals: 53681.70 gp 7 lb
Light Medium Heavy
Max Weight: 0-43 44-86 86-130
Starting Cash: 62000
Current Equipment Value: 53681.70
Consumed or Destroyed Items:
Scroll (07 2nd/06 3rd/04 4th): 6100 gp
Copied Formula Materials: 2100 gp
========
Remaining Cash: 118.30 gp
Coins:
PP: 0
GP: 118
SP: 3
CP: 0
Gems/Jewelry/Other:
None
Size: Medium
Gender: Male
Age: 74
Height: 5'4"
Weight: 140 lbs
Hair Color: Black
Eye Color: Pearl
Skin Color: Dark Teal
Appearance: Ero is short and wiry, with dark teal skin and pearlescent eyes that lack both pupil and iris.
His fingers are extraordinarily long, and he has long black clawed nails. His hair is an un-
ruly black mess. He has a long, prehensile tail with a spade shaped tip; this tail is in almost
constant motion - it drapes itself over an arm, reaches up to tap his chin when he's deep in
thought, or simply contents itself 'playing' with objects in immediate reach.
Demeanor: Typically either lost in the depths of his thoughts or almost gleefully manic.
Mowgli, shouldn't you only have two Traits? (Unless you spent a feat for some extra traits, in which case you should have four instead of three.) Good job otherwise to be sure, unless there's something I'm unaware of that allows you to choose three.
Kaodi, you did a fine job!
OK, gotcha. No hurry on equipment, background, or 'flesh' of any sort.The Adopted Trait is weird - it's only purpose is to give access to a racial trait. So taking Adopted is what gave me Failed Apprentice. Still working on equipment. I've got a background outlined, but haven't gotten it fleshed out yet.
To make that even wilder, imagine if Dahlver-Nar was part crocodilian, with 50 or 60 teeth. Anyway, I never said 'artifact.' The set of magic items may not be that earth-shakingly powerful.Thinking of artifact sets and play-by-post, can you imagine such a campaign based around collecting all of the Teeth of Dahlver-Nar? I think we would all implode, hehehe...