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Pathfinder 1E Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]


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Scotley

Hero
I too will put a free feat to good use. I had a rather busy weekend, so haven't gotten much written, but I have been thinking and researching. Am I correct in the guidelines?

20 point buy
10th level
bonus feat at 6th
max hp at first and roll the rest
tending toward chaotic good

My character will be neutral, but with good and chaotic tendencies. Tiefling Wizard 9/Druid 1 going with a wood elemental specialist wizard and weather domain for druid's nature's bond.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Got everything done but the background. I know where I'm going with that, but need to do some reading about the setting before I start putting it down for real.

Ero's posted in #104 above.
 

GlassEye

Adventurer
Got everything done but the background. I know where I'm going with that, but need to do some reading about the setting before I start putting it down for real.

Ero's posted in #104 above.

I'm not sure what sources are open for this game, but Ultimate Equipment has several very nice items specifically for alchemists. I've been playing an alchemist in my home game (though one designed to take full advantage of natural attacks) and I've found Ablative Barrier and Alchemical Allocation to be extremely useful. Ablative Barrier is particularly nice because you can cast it in the morning and it'll last hours eliminating precious rounds of buffing at the beginning of combat. Of course, if you are primarily a bomber rather than a full-out natural attacker then its usefulness is lessened a bit.

Anyway, you all have a good game!
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
I'm not sure what sources are open for this game, but Ultimate Equipment has several very nice items specifically for alchemists. I've been playing an alchemist in my home game (though one designed to take full advantage of natural attacks) and I've found Ablative Barrier and Alchemical Allocation to be extremely useful. Ablative Barrier is particularly nice because you can cast it in the morning and it'll last hours eliminating precious rounds of buffing at the beginning of combat. Of course, if you are primarily a bomber rather than a full-out natural attacker then its usefulness is lessened a bit.

Anyway, you all have a good game!

Ooh, those are nice, [MENTION=40413]GlassEye[/MENTION]! I'll have to see if I can re-allocate some resources for those. Thanks for the tip!
 


Kaodi

Hero
I like the Alchemical Allocation. Get two uses out of a single potion, unless I misread it.

I think it is actually infinite uses. The limit is that you can only gain benefit of one potion per use of the spell. Extremely useful when combined with the Enhance Potion discovery, as it essentially allows you to use potions as a spontaneous caster uses their spells known. *Except it is even better, because it is a 2nd-level spell that can be used on 3rd-level potions.
 

Red Knight

First Post
[MENTION=48762]Leif[/MENTION], I was wondering if you could bestow some wisdom upon me and share some choices that would be good to take as my favored enemies. I've looked at the Guide archetype several times and I'm going straight ranger.
 


Leif

Adventurer
I too will put a free feat to good use. I had a rather busy weekend, so haven't gotten much written, but I have been thinking and researching. Am I correct in the guidelines?

20 point buy
10th level
bonus feat at 6th
max hp at first and roll the rest
tending toward chaotic good

My character will be neutral, but with good and chaotic tendencies. Tiefling Wizard 9/Druid 1 going with a wood elemental specialist wizard and weather domain for druid's nature's bond.
Yes, you're correct!

Got everything done but the background. I know where I'm going with that, but need to do some reading about the setting before I start putting it down for real.

Ero's posted in #104 above.
Don't read too much about Greyhawk, or you'll know more than I do.

I'm not sure what sources are open for this game, but Ultimate Equipment has several very nice items specifically for alchemists. I've been playing an alchemist in my home game (though one designed to take full advantage of natural attacks) and I've found Ablative Barrier and Alchemical Allocation to be extremely useful. Ablative Barrier is particularly nice because you can cast it in the morning and it'll last hours eliminating precious rounds of buffing at the beginning of combat. Of course, if you are primarily a bomber rather than a full-out natural attacker then its usefulness is lessened a bit.

Anyway, you all have a good game!
ATTENTION! Allowed Sources: PFDR RPG Core Book, APG, an-n-nd, t-t-that's ALL folks! NOT! :heh: [You guys didn't really believe that, did you?]

[MENTION=48762]Leif[/MENTION], I was wondering if you could bestow some wisdom upon me and share some choices that would be good to take as my favored enemies. I've looked at the Guide archetype several times and I'm going straight ranger.
I can't really do this, because if I tell you monsters that you'll be fighting, then I'll be ruining the surprise for you. If I tell you to pick favored enemies that you never encounter, then you'll burn me in effigy at the very least, and I wouldn't blame you. Pick big, mean things and you probably can't go wrong.
 
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