Pathfinder 1E Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]

Hehe, fair enough. I have a fairly good idea which ones I'll go with.

I'm looking for a good template for the character sheet, so if anyone can point me in the right direction I'd appreciate it.
 

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ATTENTION! Allowed Sources: PFDR RPG Core Book, APG, an-n-nd, t-t-that's ALL folks!

Uh oh. Going to have to significantly revise my character sheet then. Not that I am hurting for time or anything, hehehe...

HP Lvls 2-10: 9d8=37

Now that I am reconfiguring my character to just use the CRB and APG, Hraln will have three teamwork feats, [MENTION=49929]Scott DeWar[/MENTION]. The first is going to be Lookout, and the second Shielded Caster. Right now I am looking at Coordinated Defence for what I use in my third slot (which I can change around as a daily ability) unless Swap Places can be used with Solo Tactics (which I kind of doubt).
 
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ATTENTION! Allowed Sources: PFDR RPG Core Book, APG, an-n-nd, t-t-that's ALL folks!.

See, that would have been good to know before I spent hours making Ero, getting to know and love him, and putting his sheet in the preferred format of the beloved GM so that he would not have to click on a PDF.

I'll be going back to the drawing board - most definitely NOT playing this guy (and almost definitely not an alchemist) with only the stuff in APG to play with. That takes out his only melee attack form (his claws), his prehensile tail (and Scotley's character's aforementioned wings and probably his Tiefling heritage) from the Advance Race Guide. And a bunch of the formulas I've taken, and the toys I picked up.

Note that I don't have any problems with playing a game using only Core + APG - I just really like the character I made, and am disappointed I won't be playing him.
 


*SIGH!* Fine, fine, fine. Full PFR RPG PRD is available: [PRD] WITH THE EXCEPTION OF THE GUNSLINGER!

Oh, and Mowgs, I owe you a heartfelt thanks for the work your wife is doing with my step-daughter!
 
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@Leif , I was wondering if you could bestow some wisdom upon me and share some choices that would be good to take as my favored enemies. I've looked at the Guide archetype several times and I'm going straight ranger.
Early on you may have chosen goblinoids, then later went to giants .. .. .. .. ..is that a good start? depends on your background too.
 
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Updated character sheet:

Edit: Wait, we are back to the whole thing? Maybe... maybe I will go with this version anyway.

[sblock=Hraln of the Road]
[sblock=Game Info]
Race: Human
Class: Inquisitor
Level: 10
Alignment: Neutral Good
Languages: Common
Deity: Fharlanghn[/sblock]
[sblock=Abilities]
STR: 12
DEX: 16 (18)
CON: 14
INT: 9
WIS: 17 (19)
CHA: 12[/sblock]
[sblock=Combat]
HP: 65 = [10d8=45] + 20 (CON) + 0 (misc) + 0 (favored class)
AC: 25 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + (misc)
AC Flatfooted: 21 = 10 + 9 (armor) + 2 (natural) + 0 (shield) + 0 (misc)
INIT: +8 = +4 (DEX) + 4 (WIS) + 0 (misc)
BAB: +7 = +7 (inquisitor)
CMB: +8 = +1 (STR) + 7 (BAB)
CMD: 22 = 10 + 1 (STR) + 4 (DEX) + 7 (BAB)
Fort: +12 = +7 (base) + 2 (CON) + 3 (misc)
Reflex: +12 = +3 (base) + 4 (DEX) + 5 (misc)
Will: +14 = +7 (base) + 4 (WILL) + 3 (misc)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Adamantine Spiked Gauntlet (melee): +12 = +7 (BAB) + 4 (DEX) + 1 (misc)/ DMG = 1d4+2 (P), CRIT 20/x2
Silvered Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4 (P or S), CRIT 19-20/x2
Cold Iron Dagger (melee): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d4+1 (P or S), CRIT 19-20/x2
+2 Darkwood Comp. Longbow [+1 Str] (ranged): +13 = +7 (BAB) + 4 (DEX) + 2 (misc)/ DMG = 1d8+3 (P or B) or 1d8+2 (P), CRIT

20/x3, Rng 110 ft.
Darkwood Quarterstaff (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d6+1 (B), CRIT 20/x2
Boar Spear (melee): +8 = +7 (BAB) + 1 (STR)/ DMG = 1d8+1 (P), CRIT 20/x2
Cold Iron Javelin (ranged): +11 = +7 (BAB) + 4 (DEX)/ DMG = 1d6+1 (P), CRIT 20/x2, Rng 30 ft.
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Heart of the Wilderness[/sblock]
[sblock=Class Features]
Proficient w/ Simple Weapons, Hand Crossbow, Longbow, Repeating Crossbow, Shortbow, Light and Medium Armor, and Shields

(except Tower Shields)
Protection Domain (+3 Resistance Bonus, Resistant Touch 6/day, Aura of Protection 10 rounds/day)
Judgement 4/day, Second Judgement
Monster Lore, Stern Gaze +5, Cunning Initiative, Detect Alignment, Track +5, Solo Tactics, Bane 10 rounds/day, Discern Lies

10 rounds/day[/sblock]
[sblock=Feats & Traits]
Human Bonus- Endurance
1st lvl- Weapon Finesse
3rd lvl- Lightning Reflexes
Teamwork- Lookout
5th lvl- Point Blank Shot
DM Bonus - Precise Shot
Teamwork- Shielded Caster
7th lvl- Rapid Shot
9th lvl- Many Shot
Teamwork- Coordinated Defence

Traits:
a) Focused Mind
b) World Traveller (Knowledge [Local])[/sblock]
[sblock=Skills]
Skill Ranks: 50 = [6 (class) - 01 (INT)] x 10 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 10
ACP: -3

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +04    +00   +0  +00   -3   DEX
-01 =  Appraise            -01    +00   +0  +00        INT
+01 =  Bluff               +01    +00   +0  +00        CHA
-02 =  Climb               +01    +00   +0  +00   -3   STR
-01 =  Craft:_____         -01    +00   +0  +00        INT
+01 =  Diplomacy           +01    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -3   DEX
+01 =  Disguise            +01    +00   +0  +00        CHA
+01 =  Escape Artist       +04    +00   +0  +00   -3   DEX
+01 =  Fly                 +04    +00   +0  +00   -3   DEX
+na =  Handle Animal^      +01    +00   +0  +00        CHA
+12 =  Heal                +04    +05   +3  +00        WIS
+06 =  Intimidate          +01    +00   +0  +05        CHA
+na =  Know:Arcana^        -01    +00   +0  +00        INT
+na =  Know:Dungeoneering^ -01    +00   +0  +00        INT
+na =  Know:Engineering^   -01    +00   +0  +00        INT
+na =  Know:Geography^     -01    +00   +0  +00        INT
+na =  Know:History^       -01    +00   +0  +00        INT
+08 =  Know:Local^         -01    +05   +3  +01        INT
+na =  Know:Nature^        -01    +00   +0  +00        INT
+na =  Know:Nobility^      -01    +00   +0  +00        INT
+na =  Know:Planes^        -01    +00   +0  +00        INT
+na =  Know:Religion^      -01    +05   +3  +00        INT
+na =  Linguistics^        -01    +00   +0  +00        INT
+22 =  Perception          +04    +10   +3  +05        WIS
+01 =  Perform:_____       +01    +00   +0  +00        CHA
+na =  Profession^:_____   +04    +00   +0  +00        WIS
+01 =  Ride                +04    +00   +0  +00   -3   DEX
+22 =  Sense Motive        +04    +10   +3  +05        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -3   DEX
+na =  Spellcraft^         -01    +00   +0  +00        INT
+09 =  Stealth             +04    +05   +3  +00   -3   DEX
+22 =  Survival            +04    +10   +3  +05        WIS
-02 =  Swim                +01    +00   +0  +00   -3   STR
+na =  Use Magic Device^   +01    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spells Known (CL 10th; Concentration +16; Favored Class Bonus 10)
4 (2/day) - Cure Critical Wounds, Neutralize Poison
3 (4/day) - Cure Serious Wounds, Dispel Magic, Prayer, Remove Disease, Speak With Dead
2 (5/day) - Corruption Resistance, Cure Moderate Wounds, Follow Aura, Lesser Restoration, Resist Energy, Shield Other,

Spiritual Weapon, Tongues
1 (6/day) - Alarm, Cure Light Wounds, Divine Favour, Expeditious Retreat, Protection From Evil, Sanctuary, Shield Of Faith,

True Strike
0 (at will) - Acid splash, Brand, Create Water, Detect Magic, Detect Poison, Guidance, Light, Resistance, Stabilize

[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  	Weight
Traveller's Outfit	     -- 	--
+3 Mithral Chainmail	     13150 gp   20  lbs.
Ring of Force Shield	     8500  gp   --
+1 Adamantine Spike Gauntlet 5005  gp   1   lb.
Silvered Dagger		     22    gp   1   lb.
Cold Iron Dagger	     4     gp   1   lb.
Efficient Quiver	     1800  gp   2   lbs.
- +2 Drkwd C Longbow [+1]    8530  gp   3/2 lbs. 
- Drkwd Quarterstaff         340   gp   2   lbs.
- Cold Iron Boar Spear	     10    gp   8   lbs.
- 20 Silvered Arrows	     41    gp   3   lbs.
- 20 Cold Iron Arrows	     2     gp   3   lbs.
- 20 Blunt Arrows	     2     gp   3   lbs.
- 18 Cold Iron Javelins      36    gp   36  lbs.
Belt of Dexterity +2	     4000  gp   1   lb.
Headband of Wisdom +2	     4000  gp   1   lb.
Amulet of Nat Armour +2      8000  gp	--   
Ring of Sustenance	     2500  gp   --
Eyes of the Eagle	     2500  gp   --   
Handy Haversack		     2000  gp   5   lbs.
- 2 Q w/ 40 Cold Iron Arrows 4     gp   6   lbs.
- Ioun Torch		     75    gp   --
- Healer's Kit		     50    gp   1   lb.
- 2 Traveller's Outfits	     2     gp   10  lbs.
- Furs		    	     12    gp   5   lbs.
- 4 50' ft. Silk Ropes       40    gp   20  lbs.
- 2 Grapppling Hooks	     2     gp   8   lbs.
- 10 Sacks		     1     gp   5   lbs.
- Flint & Steel 	     1     gp   --
- Whetstone		     2     cp   1   lb.
- Small Tent    	     10    gp   20  lbs.
- Bedroll		     1     sp   5   lbs.
- Winter Blanket	     5     sp   3   lbs.
- Crowbar		     2     gp   5   lbs.
- Hammer		     5     sp   2   lbs.
- Shovel		     2     gp   8   lbs.
- Abacus		     2     gp   2   lbs.
Silver Holy Symbol	     25    gp   1   lb.

Total weight carried: 33 lbs. Handy Haversack Contents Weight: 109 lbs.
Treasure: 326 gp, 23 sp, 48 cp Gems: Black Star Sapphire (1000 gp)

Carrying Capacity:
light- 43
medium- 86
heavy- 130 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 37
Height: 5'11"
Weight: 173
Hair Color: Straw
Eye Color: Steel Grey
Skin Color: Medium Tan
Appearance: Worn
Demeanor: Pleasant[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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Uh oh. Going to have to significantly revise my character sheet then. Not that I am hurting for time or anything, hehehe...

HP Lvls 2-10: 9d8=37

Now that I am reconfiguring my character to just use the CRB and APG, Hraln will have three teamwork feats, @Scott DeWar . The first is going to be Lookout, and the second Shielded Caster. Right now I am looking at Coordinated Defence for what I use in my third slot (which I can change around as a daily ability) unless Swap Places can be used with Solo Tactics (which I kind of doubt).

looking into the feats now. Not sure if I can finish with up coming storm, though.
 

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