I like Uvulas of Mass Destruction better.Leif, UMD=Use Magic Device skill.
Quit that!Oops.
I think that the 'shining' of each PC has more to do with the skill of the GM than it does with the particular details of a certain type of game.It [a quest game] would have spots for everyone to shine whether it's combat or knowledge.
Interesting flaw, DeWar, what advantage would your character gain in recompense for taking on such a flaw?
.. .. ..**snip** .. .. ..
As for the traveling around thing, could we be on a quest ala the rod of seven parts? We are seeking the various components of whatever mcguffin the DM deems appropriate. This would require us to travel about researching, exploring, investigating, dungeon delving, tomb raiding etc. I believe such a structure would allow Leif to run a mighty engaging game. Given the pace of play by post even a rod of two or three parts could keep us busy for quite a while. Such a classic quest seems tailor made for a world with a rich history of interesting places, history and various cultures.
Does that sound like a game ya'll would like to play and more importantly that our DM would like to run?
You're absolutely right, Kaodi! That's the table I was looking for! It's on P. 399, and the value for L10 characters is 62,000 gp.
+2 is the highest allowed bonus for a weapon [not including special abilities] at the start of the game, and +3 is the highest allowed bonus for armor/shield [again, at the start of the game and not including special abilities].
Players (L10 characters) are:
1 Scott Dewar (Human Fighter) -- C/G <-- maybe 1 level of priest to fit his background
2 Scotley (Tiefling Wizard)
3 Mowgli (Tiefling Alchemist)
4 Helfdan (Fafhrd/Conan-esque, Ftr/Rngr/Brbrn)
5 Red Knight (Race? Ranger) (butt-kicking, tracking, warrior-type) -- C/G
6 Kaodi ("Healer-y" Witch or Inquisitor)
Total Stat Rank CS Misc ACP
+01 = Acrobatics +04 +00 +0 +00 -3 DEX
-01 = Appraise -01 +00 +0 +00 INT
+01 = Bluff +01 +00 +0 +00 CHA
-02 = Climb +01 +00 +0 +00 -3 STR
-01 = Craft:_____ -01 +00 +0 +00 INT
+01 = Diplomacy +01 +00 +0 +00 CHA
+na = Disable Device^ +04 +00 +0 +00 -3 DEX
+01 = Disguise +01 +00 +0 +00 CHA
+01 = Escape Artist +04 +00 +0 +00 -3 DEX
+01 = Fly +04 +00 +0 +00 -3 DEX
+na = Handle Animal^ +01 +00 +0 +00 CHA
+12 = Heal +04 +05 +3 +00 WIS
+06 = Intimidate +01 +00 +0 +05 CHA
+na = Know:Arcana^ -01 +00 +0 +00 INT
+na = Know:Dungeoneering^ -01 +00 +0 +00 INT
+na = Know:Engineering^ -01 +00 +0 +00 INT
+na = Know:Geography^ -01 +00 +0 +00 INT
+na = Know:History^ -01 +00 +0 +00 INT
+08 = Know:Local^ -01 +05 +3 +01 INT
+na = Know:Nature^ -01 +00 +0 +00 INT
+na = Know:Nobility^ -01 +00 +0 +00 INT
+na = Know:Planes^ -01 +00 +0 +00 INT
+na = Know:Religion^ -01 +05 +3 +00 INT
+na = Linguistics^ -01 +00 +0 +00 INT
+17 = Perception +04 +10 +3 +00 WIS
+01 = Perform:_____ +01 +00 +0 +00 CHA
+na = Profession^:_____ +04 +00 +0 +00 WIS
+01 = Ride +04 +00 +0 +00 -3 DEX
+22 = Sense Motive +04 +10 +3 +05 WIS
+na = Sleight of Hand^ +04 +00 +0 +00 -3 DEX
+na = Spellcraft^ -01 +00 +0 +00 INT
+09 = Stealth +04 +05 +3 +00 -3 DEX
+22 = Survival +04 +10 +3 +05 WIS
-02 = Swim +01 +00 +0 +00 -3 STR
+na = Use Magic Device^ +01 +00 +0 +00 CHA
Equipment Cost Weight
Holy Symbol Tattoos (Hands) 200 gp --
Traveller's Outfit -- --
+3 Mithral Chainmail 13150 gp 20 lbs.
+3 Shield Cloak 10000 gp 1 lb.
+1 Adamantine Spike Gauntlet 5005 gp 1 lb.
Silvered Dagger 22 gp 1 lb.
Cold Iron Dagger 4 gp 1 lb.
Efficient Quiver 1800 gp 2 lbs.
- +2 Drkwd Adaptv C Longbow 9130 gp 3/2 lbs.
- Greenwood Quarterstaff 400 gp 4 lbs.
- Cold Iron Boar Spear 10 gp 8 lbs.
- 20 Silvered Arrows 41 gp 3 lbs.
- 20 Cold Iron Arrows 2 gp 3 lbs.
- 20 Blunt Arrows 2 gp 3 lbs.
- 18 Cold Iron Javelins 36 gp 36 lbs.
Belt of Dexterity +2 4000 gp 1 lb.
Headband of Wisdom +2 4000 gp 1 lb.
Amulet of Nat Armour +2 8000 gp --
Ring of Sustenance 2500 gp --
Handy Haversack 2000 gp 5 lbs.
- Traveller's Any-Tool 250 gp 2 lbs.
- Ioun Torch 75 gp --
- Healer's Kit 50 gp 1 lb.
- Surgeon's Tools 20 gp 5 lbs.
- Veterinarian's Kit 10 gp 20 lbs.
- Midwife's Kit 10 gp 2 lbs.
- 2 Traveller's Outfits 2 gp 10 lbs.
- Furs 12 gp 5 lbs.
- 4 50' ft. Silk Ropes 40 gp 20 lbs.
- 2 Grapppling Hooks 2 gp 8 lbs.
- 10 Sacks 1 gp 5 lbs.
- Flint & Steel 1 gp --
- Small Tent 10 gp 20 lbs.
Gold Holy Symbol 100 gp 1 lb.
Total weight carried: 34 lbs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.