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Gaming w/Jemal : Star Drift

First up : I've been looking into stars without number. It does look like a passable system, and the opening blurb caught my eye - aside from the 'psychic' thing, it could be a good fit for what I'm envisioning, so right now I'm going to open it to a poll:
Low level M&M or Stars without Number?
On a very cursory flip-through of Stars w/o number, I'd vote M&M.
drothgery, that would be perfect, there are probably dozens of worlds like that. I can see them forming into an alliance of sorts and being one of the more powerful, forward-thinking but stuck-up/full of themselves empires that have risen up.
Cool.

As far as how you guys get onto the ship, that's one of the things I wanted to talk about. There are a few major options I had been considering, but wanted Player input, as it will likely play a role in what kind of characters you all choose, and how (IF) they know each other.
I think I'd lean explorers, though accidental refugees might be fun too.


And now, a bit of info about the two types of ship drive (Will edit this into the opening post, along with any new information I add in the future)
FTL: Practically all ships have FTL capability, and most advanced civilizations are capable of reproducing it. FTL drives vary in speed, being measured in Kc (1 Kc = 1 Thousand times light speed). The fastest being able to travel at 50 KC, the slower ones being around 1 Kc(Equivalent to Warp 9 in star trek). Most are around 20 Kc . Even at the fastest FTL speed, it takes over two years to traverse the galaxy, and the average is around 6 years.
Though many civilizations are only weeks or even days apart by FTL.
... which suggests that in this universe the overwhelming majority of stars have no habitable worlds; there are tens of thousands of stars in a 1000-light-year sphere around earth.
 

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OK
Looks like the leanings are towards M&M Explorers.

... which suggests that in this universe the overwhelming majority of stars have no habitable worlds; there are tens of thousands of stars in a 1000-light-year sphere around earth.
The most recent estimates put 'habitable planets' in the milky way at about half a billion, though 2.5 Billion is also a number that gets talked about a lot. Compare that to the 300 billion stars, and you get a lot of dead space. Even if we were to assume 3 billion, that's still would mean only 1 percent of all stars in the milky way have even a single habitable planet. So yes, an overwhelming majority.

Also, much Sci Fi (And my game in particular) uses planet clusters - lots of habitable planets in an area, followed by patches of empty space and then more clusters. These areas would tend to form stellar nations much like nations on Earth, with 'lakes' or 'oceans' of uninhabited space in between.

AND, keep in mind I said "many civilizations are only weeks or even days apart by FTL." Not that the closest inhabited PLANETS are days apart by FTL (That would mean they were hundreds of light years apart!), but that the distance between civilizations tends to be larger than the distance between planets within a nation... Dead areas of space acting as 'natural barriers' like mountains or rivers on a planet once did.

Beyond that there's also the fact that the vast majority of knowledge has been lost, including 'who is where'. The galaxy is in a re-exploring phase, and it's very easy to overlook a planet when you're hopping around the vastness of space. There are probably many 'lost worlds' no more than a few dozen light years away from some of the more advanced civilizations - they simply haven't been discovered again yet, likely because their tech level is low, or no sentient life survived on them. Or perhaps they want to stay hidden..

I'm favoring M&M and options 1 or 2 myself, perhaps in combinaision? Crash/stranded near the ship, send an ad hoc boarding party to try to solve the problem/scavenge (composed of the most abled present (i.e. the PCs)), ship triggers with just/mostly just the party aboard? Combine 1, 2 and 3? Ship found (embeded in comet?), towed to nearest habitat and put in orbit at what they *thought* was a very safe distance, early activation of some of the ship's functions cause widespread shut-downs (killing some/all of the original science party on board?), ad hoc boarding party sent to try to solve the problem, combined with those stranded in the immediate viscinity (press, police/security, the curious, the ambassador standing by in case this is a first contact), etc?
That's basically just a more specific variant to the 'explorers' option I had proposed.

Re FTL, what about in-system transportation, Jemal? Can it use FTL/Hypers or is there the equivallent of a "not in a gravity well" restriction on the technology?

You've also talked about speed, but what about price? i.e. 2h to get to the nearest system, but at what cost? Do people commute between systems? Work in the outer system by day, go to bed in the heart of the system's capital at night? What about freight? Is it economic to ship base, high-bulk material across systems (metals, frozen gases, food), or is it all low bulk-high value stuff?

Good questions.
First:
Hyperdrive and FTL both have 'minimums' that prevent their usage in-system. FTL travel is only sustainable at a minimum of 1Kc and must be on for at least a few minutes to prevent engine damage. It is not usable within systems for that reason, and in fact most FTL flights end at the outskirts of a system and then use Light-speed engines to travel within the system, to prevent over-shooting.
Hyperdrives are not entirely accurate, so Jumps are also usually planned to hit the outskirts of a system to prevent crashes. It is theoretically possible to plot a jump within a system, or to jump directly to a planets orbit, but even a single digit calculated incorrectly a hundred decimal places down the line could spell disaster.

In system, Light-speed drives are used, capable of travelling up to light speed.
**NOTE: I will be ignoring time dilation from speed, and other problems often associated with 'light speed travel' for simplicity in this universe. **

Within habitable systems(At least the more advanced ones), there are often Space Stations and often more than one planet in a system is habitable (Or may have been terra-formed back in the golden age).  Other planets may also be used for resources or to house enclosed colonies, and so inhabited systems can be fairly busy.  
Depending on the system, it could take anywhere from an hour to a day to get from a hyper drive/FTL drop-out point to a specific planet, or mere minutes to get between two locations if they're close enough.
Travel within system is common. (Think of each Solar System as the equivalent to a city, or possibly a state/province.)

As far as Price, I don't see that coming up ever for PC's given the nature of the campaign, so haven't detailed it.

Also, though your characters will not know this yet I'll tell you: The ship you'll be on is capable of breaking many rules.. but until its under your control, it does so at my whim. :P**

I guess in the end we both made VERY different universe, but if you're stealing the basic thing for Stargate: Universe, you're still stealing the same thing.
You'd think if they're that mean of us wanting to steal from it, it would have lasted longer.
I actually don't see that as being a problem. Mine will be very much 'roaming the galaxy' type game wheras I get a different vibe off yours. Also SG:U is only one member of the genre I'm trying to replicate, though I must agree - Why did they have to cancel it? Stupid networks..
 

As far as Price, I don't see that coming up ever for PC's given the nature of the campaign, so haven't detailed it.
It's a question of world-building rather than dollar signs, Jemal. Not "Can I pay for that trip to alpha centauri" but "What kind of world do I live in"? Do our PC's live in a world where daily commuting from the outer orbits to the inners is not only possible but the norm? Or would the trip consume a month's salary each side? A couple year's salary? Those are three fairly different worlds right there. Certainly for the latter possibility, the decision to pack up and go live around the orbit of Jupiter becomes much more weighty and permanent, while in the former, a comfortable PC would naturally expect to go for a quiet retreat on the moons of pluto (or equivalent) every long weekend. (Then there's the whole space-to-space vs gravity well-to-space considerations... Or do we have artificial grav/anti-grav tech to take care of that? Orbital elevators maybe?)

Similarly, if bulk shipping between systems is not only possible but economical, then increasingly specialized/themed systems à la Star Wars become viable (and quite possibly innevitable): ressource systems, farming systems, vacation systems, bureaucratic systems, etc. Increase bulk shipping difficulties and, by necessity, you end up getting more and more self-sufficient "island" systems, which have to source the majority/all of their essentials locally. (I sort of get the impression this last one is what you're shooting for? Each system a semi-independant system-state loosely bound together in confederation/civilization with nearby system-states?)
 
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Crash/stranded near the ship, send an ad hoc boarding party to try to solve the problem/scavenge (composed of the most abled present (i.e. the PCs)), ship triggers with just/mostly just the party aboard?

Nice. I like the way you think.

Throw in a semi-sentiant ship (some like The Ship that Sang or Farscape) with some residual imperatives that has it bouncing around the universe of its own violition until the characters can master some key systems and it you could have all sorts of fun.

thotd
 

Nice. I like the way you think.

Throw in a semi-sentiant ship (some like The Ship that Sang or Farscape) with some residual imperatives that has it bouncing around the universe of its own violition until the characters can master some key systems and it you could have all sorts of fun.

thotd

Well that is the basic idea.

It's a question of world-building rather than dollar signs, Jemal. Not "Can I pay for that trip to alpha centauri" but "What kind of world do I live in"? Do our PC's live in a world where daily commuting from the outer orbits to the inners is not only possible but the norm? Or would the trip consume a month's salary each side? A couple year's salary? Those are three fairly different worlds right there. Certainly for the latter possibility, the decision to pack up and go live around the orbit of Jupiter becomes much more weighty and permanent, while in the former, a comfortable PC would naturally expect to go for a quiet retreat on the moons of pluto (or equivalent) every long weekend. (Then there's the whole space-to-space vs gravity well-to-space considerations... Or do we have artificial grav/anti-grav tech to take care of that? Orbital elevators maybe?)

Similarly, if bulk shipping between systems is not only possible but economical, then increasingly specialized/themed systems à la Star Wars become viable (and quite possibly innevitable): ressource systems, farming systems, vacation systems, bureaucratic systems, etc. Increase bulk shipping difficulties and, by necessity, you end up getting more and more self-sufficient "island" systems, which have to source the majority/all of their essentials locally. (I sort of get the impression this last one is what you're shooting for? Each system a semi-independent system-state loosely bound together in confederation/civilization with nearby system-states?)

Well, keep in mind this is essentially a post-apocalypse setting on a galactic scale, with everybody recovering at different speeds. Most of civilization had been demolished: the vast majority of knowledge, art, governments, military's, corporations, colonies, etc lost.. and that was before the infighting and power struggles that followed as people tried to grab what they could. The galaxy (OR at least the portions of it your characters are from) managed to survive the first portion of that and make it into the rebuilding phase.
In the less-recovered/advanced portions of space (Which tend to outnumber the higher end civilizations greatly) FTL may be the top of the line they have access to. Some have only FTL, but they have it on all their ships, some barely have any ships but may be on the cutting edge of Biotechnology and cybernetics, others could have lots of local ships but very little in the way of advanced tech such as FTL. Some places may even oddly enough have several Hyper-drives but no FTL!
It's about as hodge-podge as you can imagine.

So, obviously it would depend on the recovery of the local civilization, but if you want an example, I'll stat out how space-travel would work in one of the higher-end civilizations (Which is more than likely where the PC's are from, so would be what they're familiar with). We'll use Drothgery's suggested Victorian empire:
Travel within a solar system is common place, like travel within a city. Normal space-ships may be owned by ordinary citizens. (Cars in the early 21st century - affordable but not cheap)
A local cluster of stars serviced by FTL ships would be traversable but expensive - generally reserved for business trips, shipments, or vacations. Wealthy people could go between systems at will, and would likely own their own FTL capable ships. Personally owned FTL ships would not be unheard of, but not overly common except among the rich. (Cars in the early 20th century - not affordable, but not unthinkable). The Faster FTL's would be much more expensive (HIGH END Luxury Cars), as would travelling to systems outside the local cluster.
Slower Hyper-drive ships would belong to corporations (note: in many cases corporations ARE the government/military of a cluster), and the very rich. (Private Jets/Yachts.)
Faster Hyper-drive ships would belong exclusively to Mega-corps, Governments, and the Super-Rich (and in many nations, these three may be the same thing).
 
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Sorry, missed it the first time around.
A question: If I decide to go with an alien race, what would be acceptable? I mean, what small features could the species have in order to make it paticular? Blob people is a no, but you can't pretend that there would be humanoids in other planet, seriously.

No pretending, I stated it outright in post # 11:
Aliens will be playable but I'll be following the 'mostly humanoid' style of aliens.
Standard Sci-fi alien types without any real 'super powers'.
NO playable alien race is smarter or more advanced than humans in this setting. They can have their own unique quirks - stronger, limited telepathy, natural weaponry, extra limbs, etc.. but they're all generally humanoid and very similar in DNA to humans.
 

Weird. Ok, what about hovering (not flight) and extra limbs as the only powers? Something like that.

Amoeba1.png

I wanted to make a multiple handed (tentacled?) techie.
 

I'd be ok with flight and extra limbs, but you'd still have to be humanoid if you're from this galaxy. And if you're not, we'd have to have some private discussions about that.
Anyways, I'm pretty late for bed now, will talk about it more later.
 

I think your missing Jemal's point, he's not looking for realism, he's not looking for farscape even, he's looking for star trek. Vulcans and Klingon don't make sense but we just roll with it.

At least that's what took from Jemal's statements,
 

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