innerdude
Legend
To address the OP -- I think this advice is most relevant for being explicit to the reader (i.e., it's actually written in the book), and is backed up by pointing to key elements of the characters themselves.
It's one of those things that may not be mechanically supported in other RPGs like it is in Burning Wheel, but I think the overall tone and sensibility of the advice would be relevant and useful in nearly any RPG. The key is simply "getting it out there"--if it's written down, even if there are not as many actual mechanical artifacts to support it, it presents a thought process, or way of thinking about how characters interact, that could be useful if the GM wants to promote a certain style of play.
I think these are things that could successfully be added to many other RPGs--D&D included--as an added layer of potential player interaction, without necessarily adding the actual mechanical underpinnings.
The point is that it's out there--it's being actively looked at and considered. It's similar to one of the things I said in another post about D&D 3e Craft, Profession, and Perform skills. Sure, mechanically they may not appear to have much in-game utility, but the simple fact that they exist carry potential ramifications for approaching worldbuilding and character interactions. Simply including this kind of advice in other systems, even without the mechanical support, would be useful for helping GMs and players consider aspects of play.
It's one of those things that may not be mechanically supported in other RPGs like it is in Burning Wheel, but I think the overall tone and sensibility of the advice would be relevant and useful in nearly any RPG. The key is simply "getting it out there"--if it's written down, even if there are not as many actual mechanical artifacts to support it, it presents a thought process, or way of thinking about how characters interact, that could be useful if the GM wants to promote a certain style of play.
I think these are things that could successfully be added to many other RPGs--D&D included--as an added layer of potential player interaction, without necessarily adding the actual mechanical underpinnings.
The point is that it's out there--it's being actively looked at and considered. It's similar to one of the things I said in another post about D&D 3e Craft, Profession, and Perform skills. Sure, mechanically they may not appear to have much in-game utility, but the simple fact that they exist carry potential ramifications for approaching worldbuilding and character interactions. Simply including this kind of advice in other systems, even without the mechanical support, would be useful for helping GMs and players consider aspects of play.