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SquareForge - Modular Dungeons (Tile System for RPG Mapping)

GX.Sigma

Adventurer
They look really nice, but a lot of dungeons are drawn in 10-foot scale on graph paper, and 10-foot-wide corridors are pretty standard in D&D... Any plans for a tileset that would be more compatible with that?
 
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the Jester

Legend
These look worlds better than Dungeon Tiles.

Nonetheless, I've found that preprinted map bits don't do it for me- they are simply too restrictive. GX.Sigma mentions the 10' corridor as one example; I'd add "anything with an unusual shape" to the list. For instance, how would you do a circular room? What about irregular caves with winding passages? 45 degree angle intersections? Etc. I've given up on prebuilt walls and terrain pieces for this reason (I have a bunch of old wall pieces from some cool company or other, but they're all straight).

For me, unless premade terrain features can give me exactly what I have on my own map, I've found myself completely dissatisfied. So, while these are cool- and honestly, for the tiles crowd, they are probably a win- I personally wouldn't be interested.

Don't take that as discouragement, though; like I said, if I was a tile guy, I'd jump on them as a "better than what I have seen out there right now" option.
 

SquareForge

First Post
What about irregular caves with winding passages?

The Cavern/Water tile set is a good example of tiles that have more jagged edges. I'm still waiting to proof the finished product, the deck should arrive in the mail by Monday, but for now, take a look at this early prototype that uses cavern walls. I'm doing the same thing with water too... And I can do the same thing with rounded walls, and can cover a lot of other trouble areas too. Diagonal paths could present a problem without some sort of special connector piece, but I'm already considering creating an add-on deck for 10' wide corridors. Keep those ideas coming..

By the way, thanks for the compliments too! :) I really appreciate your feedback.

379526_10150986622040227_288407604_n.jpg384374_10150986622480227_97409913_n.jpg
 

Dice4Hire

First Post
Well, ten foot wide corridors just need tiles that have three in a row on one edge the corridor. Put them side by side and you are set.

Looking at the sets above, it seems a bit weak on ten foot wide corridor possibilities, so might be something to change a bit.

I do have to say the pictures are definitely winning me over. I have tons of flip maps and dungeon tiles and dungeon command tiles and WOTC boardgame tiles, but these could be another option for me to pursue.
 

Nytmare

David Jose
Though I would never really have a use for them, these look really spectacular. Had these been an option while I was still fumbling around trying to find my mapping style they would have definitely been one of the top contenders.

These stand head and shoulders above Dungeon Tiles.
 

the Jester

Legend
Okay, now you've impressed me again!

One thing I'd add to this discussion- though it looks like you're probably already on the same page- is not to add in arbitrary features like dead bodies, magic circles, etc. Those REALLY limit how useful a lot of Dungeon Tiles are.

If these do well, you might consider adding an urban/city set.

Good luck!
 

SquareForge

First Post
I made these two mock-up images to demonstrate the use of the Cavern/Water deck. Keep in mind, this was created in Photoshop, so the finished cards are going to look a little different (rounded corners, for example). But this should give you at least one idea of how these tile sets look assembled.. By the way, I should receive the Cavern/Water deck in the mail on Monday or Tuesday. If they pass my personal quality control inspection, then I'll be sure to post some actual photos. (fingers crossed)


cavern sample (med).jpg

water sample (700 x 290).jpg
 

SquareForge

First Post
Okay, now you've impressed me again!

One thing I'd add to this discussion- though it looks like you're probably already on the same page- is not to add in arbitrary features like dead bodies, magic circles, etc. Those REALLY limit how useful a lot of Dungeon Tiles are.

If these do well, you might consider adding an urban/city set.

Good luck!

Yeah, I totally agree... Arbitrary features should never be added to a modular tile set. We can add our own props later. (as in the last couple of photos that I posted, you can see the inclusion of a bunch of handmade clay props and figures)

By the way too... I'm launching this product-line with the Dungeon/Forest and the Cavern/Water decks, but I intend to create a lot more over the course of the first year.. Here's a list of the terrain sets that I have on my list for development so far.. (I'm always looking for more ideas!)


  • Desert/Marsh
  • Hell/Ice-Snow
  • Mountains/Jungles
  • Tombs/Graveyards
  • Castles/Ruins
  • Cities/Sewers
  • Villages/Forts
  • Roads/Trails
  • Plus: Urban, Space, Technology, Gothic, Zombie Apocalypse & more!
 

darjr

I crit!
I think some of those props as separate punch out tokens would be a fantastic stretch goal. Doors and secret doors, furniture, fires, some terrain, bodies, carts and small huts and tents and market booths and....
 

Dude this is awesome! Having loved the tiles in the WotC board games I was waiting for them to release more, a no brainer. But they didn't and you have so when can I send you my money!?
 

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