Orius
Unrepentant DM Supremacist
Only if you follow it with the Forest Oracle. First kill them, then confuse the living crap out of them, and the DM.
How does that help to expand the player base?!

As for me, I started nearly 20 years ago. Kicked off my own gaming with a bit of Basic, but moved right into 2e, as Basic pretty much was dying off at that point. Played 2e right up to the release of 3e, when I dutifully moved over, as 3e at first was building on a lot of stuff 2e had been doing.
I feel kind of burned out on the supplement treadmill myself. I wasn't happy about the 3.5 revision not that long after I had bought the initial 3e books, and I was still picking up the 3.0 matrial here and there. The differences weren't big enough to make moving across the revision too dificult, but there were so many fixes that it was at best inconvenient to try running a 3.5 game with 3.0 books, even with the SRD at one's fingertips. Splats made things worse; not everything in the 3.0 splats was converted, and the stuff that was was scattered through the 3.5 splats. Last time I tried running a game, I went with 3.5 and it was more than a little annoying trying to figure out what was converted and what wasn't. I don't like sticking completely to core as a DM, I like to give my players at least a few extra goodies to play with. I also really didn't care for some of the flavor shifts that were occuring. Nor the new classes that were introduced as well, I prefered sticking with the PHB classes and customizing them with PrCs rather than adding all new core classes that felt gimmicky to me (and I think these classes contribute to the whole Tier problem as well).
I never bothered getting into 4e. At first I was rather displeased about how stuff was broken up across multiple rulebooks as well. And doesn't help that I didn't exactly like the idea of "PHB/DMG x" in 3.5 the way it was. I mean all the rules the players and DM need should be in the 1 book for each of them at most, extra PHB/DMGs make it feel like the earlier books were incomplete (moreso in 4e when they were leaving out classic game elements in favor of stuff like dragonboobs). The MM is different, since monsters are far more modular. Didn't care for the more radical changes I read about either. And then there's flavor; some flavor elements seem to be strongly welded to the rules, probably a reaction to some player's dislike of 3e's lack of flavor which was one of the things I liked most about the system. Some of the problems see to have been addressed in the Essentials stuff, but at this point I don't see a compelling reason to bother with all this talk about 5e.
So I'd probably stick with either 2e or 3e, maybe going down to Basic for one shots and the like as a DM. The original game is a bit too bare bones for my taste and too much of a suppliment for wargaming, 1e sounds like it can be pretty damn convoluted at the time (though I wouldn't be adverse to running a PC in it), and I have no interest in 4e.
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