I concur, people should post constructive criticism (edit : myself included), this is supposed to help the devs (and clearly they read these forums and make changes based on things we write). But if all you do is write how it is teh suxx0r, that doesn't help the devs, and just annoys those of us who want to play something good next time around. I'm seeing a lot of learning from all editions and it's a very delicate balancing act they are doing. There are some good innovations from 4e in there, without explicitly using the flaws in that system, and it's better for it.
I love stuff like built-in metamagic that's borrowed from Unearthed Arcana by Monte Cook (or was it Arcana Unearthed? I always mix those up). Granted, I hadn't read the spells too closely in the first couple packs.
I just wish they stick to fixing the core weapons then add more in a splat book. Don't add rare stuff like Ugrosh in there! It's a chair/barstool/hacksaw for x-sake! Of all the innovations from 4e in weapons (like divorcing magic item properties and allowing them per weapon group...yes, I'm looking at you, Vorpal swords and Dwarven throwers!) I don't want to be shoehorned into a certain weapon because certain rare artifacts have a desirable property but limited to one exact type of sword or axe or whatever. That's lame. Way too many magic longswords in there, and I love longswords (actually prefer bastard swords IRL). What if I want to use a frosty/fiery scimitar combo?