Because healing shouldn't be impersonal!
Black Knight Irios said:Are you discriminating damage dealing in general as impersonal because it's ok to do that at any range.
Well, I usually play a fighter and they are totally 'in your face'-personal.
Range: 25 feet means players on both sides of the coin can play how they want "within the rules". Ranged casters can heal/harm at range within the rules, and Clerics who wish to only deliver the Cures/Inflicts via touch can also do so "within the rules". It's inclusive.
Range: Touch means that players who wish Cures/Inflicts only delivered via touch, can do so "within the rules". Ranged casters however are now excluded from casting from range "within the rules" and the DM either has to houserule it, or you need to put a cost (via feat or some other method) to allow it. It's exclusive.
That being said... I do have absolutely no problem adding a line to the spells that grants a bonus to those players who choose to cast Cures/Inflicts via Touch (even when the spell allows up to 25 feet in range.) Something like "When this spell is cast via Touch rather than at Range, the Cleric gains a +1 bonus to AC until the end of his next turn." Thus, a PC voluntarily choosing to make it harder on himself gains a bonus to do so. But both types of players still can play their style within the rules.
That's false equivalence. If the rules say that healing spells have range, and you "choose" to play a cleric who insists on touch healing, then when you are in the middle of a fight and another player's character dies because you didn't want to risk getting killed yourself to heal them, everyone is going to complain about your "decision" to not use the full range of the spell. You said in the other thread that players don't play optimally because of their egos - well it's more about playing as part of a group, as part of a team that has expectations of you. If you ruin one person's game because you play voluntarily differently from the rules you are being selfish in everyone else's eyes.
No... the group should already know at the beginning of the campaign that despite the rules saying a cleric CAN cast Cure Wounds at 25 feet... you are choosing (due to roleplaying decisions) to only cast at Touch range. If later on a fellow player gets p.o.d because they found themselves in an untenable position and you were unable to get to them to heal them (despite knowing full well that they needed to be within range for you to get to them to touch them)... then THAT GUY is being a dickwad. He should have known going in to the game how you were playing the character. He can't bitch about it later on and not be the jerk.
But you know what? In NO WAY should the game put rules into place for no other reason than to just save players or DMs from "looking like a jerk". That's ridiculous. Put rules into place because they make sense for the game, the situation, and to allow as many players as many usable and useful options possible without going overboard. NOT because we need to baby players and DMs who are afraid to "say no!"