D&D 5E Should Cure and Inflict Wounds should be touch spells? *Now with a Survey!* REVEALED TO ALL

What is your preferred range for Cure spells

  • More than 25 feet

    Votes: 6 5.3%
  • 25 is enough

    Votes: 31 27.2%
  • between 5 to 25 feet

    Votes: 16 14.0%
  • I prefer touch

    Votes: 57 50.0%
  • other- see post

    Votes: 4 3.5%

Blackwarder

Adventurer
How about this: when you cast cure wounds in a higher spell slot you can either increase the healing by 2d8+1 or increase the range of the spell by 10 feet so a cure wounds spell cast at 3rd level spell slot could either heal for 5d8+3 with range touch, heal for 3d8+2 with range of 10 feet or heal for 1d8+1 with range of 20 feet.

On a side note, what do you guys think about changing the name of the spell to rejuvenate, cinsidering that HP does not actually represent physical wounds wouldn't it be better to have the spell that actually fill up HP not have wounds in its name? We can keep the cure wounds spells for dealing with actual wounds.

Warder
 

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DEFCON 1

Legend
Supporter
On a side note, what do you guys think about changing the name of the spell to rejuvenate, cinsidering that HP does not actually represent physical wounds wouldn't it be better to have the spell that actually fill up HP not have wounds in its name? We can keep the cure wounds spells for dealing with actual wounds.

Warder

Eh. No terminology in the game is ever 100% correct, so I never see any reason to change things away from classic terminology in the books. If an individual DM wants to call the spell "Rejuvenate", more power to him. But I'd rather not change the wording of everything in the game to get them "more correct". It's too much trouble for too little gain IMO.
 

Li Shenron

Legend
Default it to Touch and then give a couple deities an allowable Range: 25, and we're good.

Probably the best way to go after all the discussions...

Linking the "better version" to a game element that is a campaign setting choice (and by default those in the book are examples, the DM can and should make up her own) easily allows one DM to have all deities grant the touch version, another DM to have all deities grant the ranged version, and another DM have deities on both camps, and all these DMs would be playing the same game, not strictly house ruled, just setting the game in different fantasy worlds.

Note: we already have an example of this in the Scholarly Wizard's Tradition, which allows rituals from any spell in the spellbook rather than only from prepared spells. A DM who would like that to be the default could just say that in her fantasy world, all wizardry traditions have that knowledge, another who dislikes the idea could say that the Scholarly Wizard is a long-lost tradition or hasn't been discovered yet in this world.
 

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