I'm A Banana
Potassium-Rich
PS: I dub this poll REVEALED!
PS: I dub this poll REVEALED!
Interesting, touch is beating (by 1 vote) all the ranged options combined.
If they do domains or spheres in 5E, would folks object if they made healing normally touch, but the ability of the heal domain/sphere gave you ranged healing?
I'd also have no problem in fact, if the Cure spells were normally listed as Range: Touch in their descriptions, but certain deities (like Arcanist or Lightbringer) granted an ability that allowed those spells to be cast at Range: 25 feet. So most Clerics would cast via touch, but a select few (the ones designed to be primarily casters and not melee combatants) could cast at range. I'd be fine with that option too.
My new hero!
Can't XP you though
Warder
I also do not have a problem with certain clerics having ranged healing, but let's make this unique feature truly unique. The lightbringer's cure spells should involve light, for instance - so the target of the spell is radiated from on high and healed. The arcanist could have an ability like spectral hand, that allows them to channel spells through an illusion of themselves - that might take an extra round to create, but if it was useful for other touch spells, or indeed defence, then it would be a cool ability. Alternatively, any defensive measure that makes it viable for these two clerics to wander into melee would be good - the lightbringer glowing white hot and giving everyone disadvantage to hit them because they are effectively blinded, the arcanist using a sanctuary like shield that makes attacks deflect, or require a save to attempt.
I also do not have a problem with certain clerics having ranged healing, but let's make this unique feature truly unique. The lightbringer's cure spells should involve light, for instance - so the target of the spell is radiated from on high and healed. The arcanist could have an ability like spectral hand, that allows them to channel spells through an illusion of themselves - that might take an extra round to create, but if it was useful for other touch spells, or indeed defence, then it would be a cool ability. Alternatively, any defensive measure that makes it viable for these two clerics to wander into melee would be good - < snip >