Balesir
Adventurer
If using non-natural meanings was somehow mandatory, maybe, but we're talking about where that is actually a (non-default) option. The only rule is that the powers do what they say they do in system terms. How they do it is up to the players to decide, but the default would be a naturalistic explanation based on the keywords (where given - not everything needs one).I've been talking about the down sides of 4e's separation of story and mechanics for years at this point. If you're a fan of overwrought jaron, google yourself some ludonarrative dissonance, and have fun.
It can be a positive, and a game without it would suck as much as a game that relied on it, and different tables and different players have different thresholds of tolerance for it, but to assume that it is always an everywhere good for everyone and should be adopted as The Rule where possible is to be bit under-educated about how other people play this game, and how they have fun with it.
But, if everyone in the game wants a wierd world with laprechauns causing every event, why not?
No, everything relying on GM ruling is, for me, a problem. If I want the session to be everyone listening - even while kibitzing - while someone tells a story I'll turn on Listen With Mother. For a roleplaying game, as far as I'm concerned, either everyone gets an active say in what's happening or it's a waste of time.And if no one is a jerk, then this is not a problem. The DM makes a ruling, and you move on.
Not any more - Morrus figured out a way to get the naughty word censor to do something similar with edition bashingI take it that these are insults?
