Philousk
Explorer
GX.Sigma said:God, I hope it's the second. If it's the first, it has the same "oh, here's a bunch of tiny situational things you have to memorize from now on" problem that feats have always had. I'd much rather it be one big thing, like "you can fly" or "you can cast spells" or "you have a demon sidekick."
And if we were given the choice? The player may select for his character a feat giving a set of utility capacity or a feat simulating one or two more robust capicity. Personification need sometimes to a set of small details versus one more spectacular.
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